mirror of
				https://gitlab.freedesktop.org/wlroots/wlroots.git
				synced 2025-10-29 05:40:12 -04:00 
			
		
		
		
	
		
			
				
	
	
		
			879 lines
		
	
	
	
		
			26 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			879 lines
		
	
	
	
		
			26 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #include <assert.h>
 | |
| #include <drm_fourcc.h>
 | |
| #include <GLES2/gl2.h>
 | |
| #include <GLES2/gl2ext.h>
 | |
| #include <stdint.h>
 | |
| #include <stdio.h>
 | |
| #include <stdlib.h>
 | |
| #include <unistd.h>
 | |
| #include <wayland-server-protocol.h>
 | |
| #include <wayland-util.h>
 | |
| #include <wlr/render/egl.h>
 | |
| #include <wlr/render/interface.h>
 | |
| #include <wlr/render/wlr_renderer.h>
 | |
| #include <wlr/types/wlr_matrix.h>
 | |
| #include <wlr/types/wlr_linux_dmabuf_v1.h>
 | |
| #include <wlr/util/log.h>
 | |
| #include "render/gles2.h"
 | |
| #include "render/pixel_format.h"
 | |
| 
 | |
| static const GLfloat verts[] = {
 | |
| 	1, 0, // top right
 | |
| 	0, 0, // top left
 | |
| 	1, 1, // bottom right
 | |
| 	0, 1, // bottom left
 | |
| };
 | |
| 
 | |
| static const struct wlr_renderer_impl renderer_impl;
 | |
| 
 | |
| struct wlr_gles2_renderer *gles2_get_renderer(
 | |
| 		struct wlr_renderer *wlr_renderer) {
 | |
| 	assert(wlr_renderer->impl == &renderer_impl);
 | |
| 	return (struct wlr_gles2_renderer *)wlr_renderer;
 | |
| }
 | |
| 
 | |
| static struct wlr_gles2_renderer *gles2_get_renderer_in_context(
 | |
| 		struct wlr_renderer *wlr_renderer) {
 | |
| 	struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
 | |
| 	assert(wlr_egl_is_current(renderer->egl));
 | |
| 	assert(renderer->current_buffer != NULL);
 | |
| 	return renderer;
 | |
| }
 | |
| 
 | |
| static void destroy_buffer(struct wlr_gles2_buffer *buffer) {
 | |
| 	wl_list_remove(&buffer->link);
 | |
| 	wl_list_remove(&buffer->buffer_destroy.link);
 | |
| 
 | |
| 	struct wlr_egl_context prev_ctx;
 | |
| 	wlr_egl_save_context(&prev_ctx);
 | |
| 	wlr_egl_make_current(buffer->renderer->egl);
 | |
| 
 | |
| 	push_gles2_debug(buffer->renderer);
 | |
| 
 | |
| 	glDeleteFramebuffers(1, &buffer->fbo);
 | |
| 	glDeleteRenderbuffers(1, &buffer->rbo);
 | |
| 
 | |
| 	pop_gles2_debug(buffer->renderer);
 | |
| 
 | |
| 	wlr_egl_destroy_image(buffer->renderer->egl, buffer->image);
 | |
| 
 | |
| 	wlr_egl_restore_context(&prev_ctx);
 | |
| 
 | |
| 	free(buffer);
 | |
| }
 | |
| 
 | |
| static struct wlr_gles2_buffer *get_buffer(struct wlr_gles2_renderer *renderer,
 | |
| 		struct wlr_buffer *wlr_buffer) {
 | |
| 	struct wlr_gles2_buffer *buffer;
 | |
| 	wl_list_for_each(buffer, &renderer->buffers, link) {
 | |
| 		if (buffer->buffer == wlr_buffer) {
 | |
| 			return buffer;
 | |
| 		}
 | |
| 	}
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| static void handle_buffer_destroy(struct wl_listener *listener, void *data) {
 | |
| 	struct wlr_gles2_buffer *buffer =
 | |
| 		wl_container_of(listener, buffer, buffer_destroy);
 | |
| 	destroy_buffer(buffer);
 | |
| }
 | |
| 
 | |
| static struct wlr_gles2_buffer *create_buffer(struct wlr_gles2_renderer *renderer,
 | |
| 		struct wlr_buffer *wlr_buffer) {
 | |
| 	struct wlr_gles2_buffer *buffer = calloc(1, sizeof(*buffer));
 | |
| 	if (buffer == NULL) {
 | |
| 		wlr_log_errno(WLR_ERROR, "Allocation failed");
 | |
| 		return NULL;
 | |
| 	}
 | |
| 	buffer->buffer = wlr_buffer;
 | |
| 	buffer->renderer = renderer;
 | |
| 
 | |
| 	struct wlr_dmabuf_attributes dmabuf = {0};
 | |
| 	if (!wlr_buffer_get_dmabuf(wlr_buffer, &dmabuf)) {
 | |
| 		goto error_buffer;
 | |
| 	}
 | |
| 
 | |
| 	bool external_only;
 | |
| 	buffer->image = wlr_egl_create_image_from_dmabuf(renderer->egl,
 | |
| 		&dmabuf, &external_only);
 | |
| 	if (buffer->image == EGL_NO_IMAGE_KHR) {
 | |
| 		goto error_buffer;
 | |
| 	}
 | |
| 
 | |
| 	push_gles2_debug(renderer);
 | |
| 
 | |
| 	glGenRenderbuffers(1, &buffer->rbo);
 | |
| 	glBindRenderbuffer(GL_RENDERBUFFER, buffer->rbo);
 | |
| 	renderer->procs.glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER,
 | |
| 		buffer->image);
 | |
| 	glBindRenderbuffer(GL_RENDERBUFFER, 0);
 | |
| 
 | |
| 	glGenFramebuffers(1, &buffer->fbo);
 | |
| 	glBindFramebuffer(GL_FRAMEBUFFER, buffer->fbo);
 | |
| 	glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
 | |
| 		GL_RENDERBUFFER, buffer->rbo);
 | |
| 	GLenum fb_status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
 | |
| 	glBindFramebuffer(GL_FRAMEBUFFER, 0);
 | |
| 
 | |
| 	pop_gles2_debug(renderer);
 | |
| 
 | |
| 	if (fb_status != GL_FRAMEBUFFER_COMPLETE) {
 | |
| 		wlr_log(WLR_ERROR, "Failed to create FBO");
 | |
| 		goto error_image;
 | |
| 	}
 | |
| 
 | |
| 	buffer->buffer_destroy.notify = handle_buffer_destroy;
 | |
| 	wl_signal_add(&wlr_buffer->events.destroy, &buffer->buffer_destroy);
 | |
| 
 | |
| 	wl_list_insert(&renderer->buffers, &buffer->link);
 | |
| 
 | |
| 	wlr_log(WLR_DEBUG, "Created GL FBO for buffer %dx%d",
 | |
| 		wlr_buffer->width, wlr_buffer->height);
 | |
| 
 | |
| 	return buffer;
 | |
| 
 | |
| error_image:
 | |
| 	wlr_egl_destroy_image(renderer->egl, buffer->image);
 | |
| error_buffer:
 | |
| 	free(buffer);
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| static bool gles2_bind_buffer(struct wlr_renderer *wlr_renderer,
 | |
| 		struct wlr_buffer *wlr_buffer) {
 | |
| 	struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
 | |
| 
 | |
| 	if (renderer->current_buffer != NULL) {
 | |
| 		assert(wlr_egl_is_current(renderer->egl));
 | |
| 
 | |
| 		push_gles2_debug(renderer);
 | |
| 		glFlush();
 | |
| 		glBindFramebuffer(GL_FRAMEBUFFER, 0);
 | |
| 		pop_gles2_debug(renderer);
 | |
| 
 | |
| 		wlr_buffer_unlock(renderer->current_buffer->buffer);
 | |
| 		renderer->current_buffer = NULL;
 | |
| 	}
 | |
| 
 | |
| 	if (wlr_buffer == NULL) {
 | |
| 		wlr_egl_unset_current(renderer->egl);
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	wlr_egl_make_current(renderer->egl);
 | |
| 
 | |
| 	struct wlr_gles2_buffer *buffer = get_buffer(renderer, wlr_buffer);
 | |
| 	if (buffer == NULL) {
 | |
| 		buffer = create_buffer(renderer, wlr_buffer);
 | |
| 	}
 | |
| 	if (buffer == NULL) {
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	wlr_buffer_lock(wlr_buffer);
 | |
| 	renderer->current_buffer = buffer;
 | |
| 
 | |
| 	push_gles2_debug(renderer);
 | |
| 	glBindFramebuffer(GL_FRAMEBUFFER, renderer->current_buffer->fbo);
 | |
| 	pop_gles2_debug(renderer);
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static void gles2_begin(struct wlr_renderer *wlr_renderer, uint32_t width,
 | |
| 		uint32_t height) {
 | |
| 	struct wlr_gles2_renderer *renderer =
 | |
| 		gles2_get_renderer_in_context(wlr_renderer);
 | |
| 
 | |
| 	push_gles2_debug(renderer);
 | |
| 
 | |
| 	glViewport(0, 0, width, height);
 | |
| 	renderer->viewport_width = width;
 | |
| 	renderer->viewport_height = height;
 | |
| 
 | |
| 	// refresh projection matrix
 | |
| 	wlr_matrix_projection(renderer->projection, width, height,
 | |
| 			WL_OUTPUT_TRANSFORM_NORMAL);
 | |
| 
 | |
| 	// enable transparency
 | |
| 	glEnable(GL_BLEND);
 | |
| 	glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
 | |
| 
 | |
| 	// XXX: maybe we should save output projection and remove some of the need
 | |
| 	// for users to sling matricies themselves
 | |
| 
 | |
| 	pop_gles2_debug(renderer);
 | |
| }
 | |
| 
 | |
| static void gles2_end(struct wlr_renderer *wlr_renderer) {
 | |
| 	gles2_get_renderer_in_context(wlr_renderer);
 | |
| 	// no-op
 | |
| }
 | |
| 
 | |
| static void gles2_clear(struct wlr_renderer *wlr_renderer,
 | |
| 		const float color[static 4]) {
 | |
| 	struct wlr_gles2_renderer *renderer =
 | |
| 		gles2_get_renderer_in_context(wlr_renderer);
 | |
| 
 | |
| 	push_gles2_debug(renderer);
 | |
| 	glClearColor(color[0], color[1], color[2], color[3]);
 | |
| 	glClear(GL_COLOR_BUFFER_BIT);
 | |
| 	pop_gles2_debug(renderer);
 | |
| }
 | |
| 
 | |
| static void gles2_scissor(struct wlr_renderer *wlr_renderer,
 | |
| 		struct wlr_box *box) {
 | |
| 	struct wlr_gles2_renderer *renderer =
 | |
| 		gles2_get_renderer_in_context(wlr_renderer);
 | |
| 
 | |
| 	push_gles2_debug(renderer);
 | |
| 	if (box != NULL) {
 | |
| 		glScissor(box->x, box->y, box->width, box->height);
 | |
| 		glEnable(GL_SCISSOR_TEST);
 | |
| 	} else {
 | |
| 		glDisable(GL_SCISSOR_TEST);
 | |
| 	}
 | |
| 	pop_gles2_debug(renderer);
 | |
| }
 | |
| 
 | |
| static const float flip_180[9] = {
 | |
| 	1.0f, 0.0f, 0.0f,
 | |
| 	0.0f, -1.0f, 0.0f,
 | |
| 	0.0f, 0.0f, 1.0f,
 | |
| };
 | |
| 
 | |
| static bool gles2_render_subtexture_with_matrix(
 | |
| 		struct wlr_renderer *wlr_renderer, struct wlr_texture *wlr_texture,
 | |
| 		const struct wlr_fbox *box, const float matrix[static 9],
 | |
| 		float alpha) {
 | |
| 	struct wlr_gles2_renderer *renderer =
 | |
| 		gles2_get_renderer_in_context(wlr_renderer);
 | |
| 	struct wlr_gles2_texture *texture =
 | |
| 		gles2_get_texture(wlr_texture);
 | |
| 
 | |
| 	struct wlr_gles2_tex_shader *shader = NULL;
 | |
| 
 | |
| 	switch (texture->target) {
 | |
| 	case GL_TEXTURE_2D:
 | |
| 		if (texture->has_alpha) {
 | |
| 			shader = &renderer->shaders.tex_rgba;
 | |
| 		} else {
 | |
| 			shader = &renderer->shaders.tex_rgbx;
 | |
| 		}
 | |
| 		break;
 | |
| 	case GL_TEXTURE_EXTERNAL_OES:
 | |
| 		shader = &renderer->shaders.tex_ext;
 | |
| 
 | |
| 		if (!renderer->exts.egl_image_external_oes) {
 | |
| 			wlr_log(WLR_ERROR, "Failed to render texture: "
 | |
| 				"GL_TEXTURE_EXTERNAL_OES not supported");
 | |
| 			return false;
 | |
| 		}
 | |
| 		break;
 | |
| 	default:
 | |
| 		abort();
 | |
| 	}
 | |
| 
 | |
| 	float gl_matrix[9];
 | |
| 	wlr_matrix_multiply(gl_matrix, renderer->projection, matrix);
 | |
| 	wlr_matrix_multiply(gl_matrix, flip_180, gl_matrix);
 | |
| 
 | |
| 	// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
 | |
| 	// to GL_FALSE
 | |
| 	wlr_matrix_transpose(gl_matrix, gl_matrix);
 | |
| 
 | |
| 	push_gles2_debug(renderer);
 | |
| 
 | |
| 	glActiveTexture(GL_TEXTURE0);
 | |
| 	glBindTexture(texture->target, texture->tex);
 | |
| 
 | |
| 	glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
 | |
| 
 | |
| 	glUseProgram(shader->program);
 | |
| 
 | |
| 	glUniformMatrix3fv(shader->proj, 1, GL_FALSE, gl_matrix);
 | |
| 	glUniform1i(shader->invert_y, texture->inverted_y);
 | |
| 	glUniform1i(shader->tex, 0);
 | |
| 	glUniform1f(shader->alpha, alpha);
 | |
| 
 | |
| 	const GLfloat x1 = box->x / wlr_texture->width;
 | |
| 	const GLfloat y1 = box->y / wlr_texture->height;
 | |
| 	const GLfloat x2 = (box->x + box->width) / wlr_texture->width;
 | |
| 	const GLfloat y2 = (box->y + box->height) / wlr_texture->height;
 | |
| 	const GLfloat texcoord[] = {
 | |
| 		x2, y1, // top right
 | |
| 		x1, y1, // top left
 | |
| 		x2, y2, // bottom right
 | |
| 		x1, y2, // bottom left
 | |
| 	};
 | |
| 
 | |
| 	glVertexAttribPointer(shader->pos_attrib, 2, GL_FLOAT, GL_FALSE, 0, verts);
 | |
| 	glVertexAttribPointer(shader->tex_attrib, 2, GL_FLOAT, GL_FALSE, 0, texcoord);
 | |
| 
 | |
| 	glEnableVertexAttribArray(shader->pos_attrib);
 | |
| 	glEnableVertexAttribArray(shader->tex_attrib);
 | |
| 
 | |
| 	glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
 | |
| 
 | |
| 	glDisableVertexAttribArray(shader->pos_attrib);
 | |
| 	glDisableVertexAttribArray(shader->tex_attrib);
 | |
| 
 | |
| 	glBindTexture(texture->target, 0);
 | |
| 
 | |
| 	pop_gles2_debug(renderer);
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static void gles2_render_quad_with_matrix(struct wlr_renderer *wlr_renderer,
 | |
| 		const float color[static 4], const float matrix[static 9]) {
 | |
| 	struct wlr_gles2_renderer *renderer =
 | |
| 		gles2_get_renderer_in_context(wlr_renderer);
 | |
| 
 | |
| 	float gl_matrix[9];
 | |
| 	wlr_matrix_multiply(gl_matrix, renderer->projection, matrix);
 | |
| 	wlr_matrix_multiply(gl_matrix, flip_180, gl_matrix);
 | |
| 
 | |
| 	// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
 | |
| 	// to GL_FALSE
 | |
| 	wlr_matrix_transpose(gl_matrix, gl_matrix);
 | |
| 
 | |
| 	push_gles2_debug(renderer);
 | |
| 	glUseProgram(renderer->shaders.quad.program);
 | |
| 
 | |
| 	glUniformMatrix3fv(renderer->shaders.quad.proj, 1, GL_FALSE, gl_matrix);
 | |
| 	glUniform4f(renderer->shaders.quad.color, color[0], color[1], color[2], color[3]);
 | |
| 
 | |
| 	glVertexAttribPointer(renderer->shaders.quad.pos_attrib, 2, GL_FLOAT, GL_FALSE,
 | |
| 			0, verts);
 | |
| 
 | |
| 	glEnableVertexAttribArray(renderer->shaders.quad.pos_attrib);
 | |
| 
 | |
| 	glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
 | |
| 
 | |
| 	glDisableVertexAttribArray(renderer->shaders.quad.pos_attrib);
 | |
| 
 | |
| 	pop_gles2_debug(renderer);
 | |
| }
 | |
| 
 | |
| static const uint32_t *gles2_get_shm_texture_formats(
 | |
| 		struct wlr_renderer *wlr_renderer, size_t *len) {
 | |
| 	return get_gles2_shm_formats(len);
 | |
| }
 | |
| 
 | |
| static bool gles2_resource_is_wl_drm_buffer(struct wlr_renderer *wlr_renderer,
 | |
| 		struct wl_resource *resource) {
 | |
| 	struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
 | |
| 
 | |
| 	if (!renderer->egl->exts.bind_wayland_display_wl) {
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	EGLint fmt;
 | |
| 	return renderer->egl->procs.eglQueryWaylandBufferWL(renderer->egl->display,
 | |
| 		resource, EGL_TEXTURE_FORMAT, &fmt);
 | |
| }
 | |
| 
 | |
| static void gles2_wl_drm_buffer_get_size(struct wlr_renderer *wlr_renderer,
 | |
| 		struct wl_resource *buffer, int *width, int *height) {
 | |
| 	struct wlr_gles2_renderer *renderer =
 | |
| 		gles2_get_renderer(wlr_renderer);
 | |
| 
 | |
| 	if (!renderer->egl->exts.bind_wayland_display_wl) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	renderer->egl->procs.eglQueryWaylandBufferWL(renderer->egl->display,
 | |
| 		buffer, EGL_WIDTH, width);
 | |
| 	renderer->egl->procs.eglQueryWaylandBufferWL(renderer->egl->display,
 | |
| 		buffer, EGL_HEIGHT, height);
 | |
| }
 | |
| 
 | |
| static const struct wlr_drm_format_set *gles2_get_dmabuf_texture_formats(
 | |
| 		struct wlr_renderer *wlr_renderer) {
 | |
| 	struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
 | |
| 	return wlr_egl_get_dmabuf_texture_formats(renderer->egl);
 | |
| }
 | |
| 
 | |
| static const struct wlr_drm_format_set *gles2_get_render_formats(
 | |
| 		struct wlr_renderer *wlr_renderer) {
 | |
| 	struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
 | |
| 	return wlr_egl_get_dmabuf_render_formats(renderer->egl);
 | |
| }
 | |
| 
 | |
| static uint32_t gles2_preferred_read_format(
 | |
| 		struct wlr_renderer *wlr_renderer) {
 | |
| 	struct wlr_gles2_renderer *renderer =
 | |
| 		gles2_get_renderer_in_context(wlr_renderer);
 | |
| 
 | |
| 	push_gles2_debug(renderer);
 | |
| 
 | |
| 	GLint gl_format = -1, gl_type = -1;
 | |
| 	glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &gl_format);
 | |
| 	glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &gl_type);
 | |
| 
 | |
| 	EGLint alpha_size = -1;
 | |
| 	glBindRenderbuffer(GL_RENDERBUFFER, renderer->current_buffer->rbo);
 | |
| 	glGetRenderbufferParameteriv(GL_RENDERBUFFER,
 | |
| 		GL_RENDERBUFFER_ALPHA_SIZE, &alpha_size);
 | |
| 	glBindRenderbuffer(GL_RENDERBUFFER, 0);
 | |
| 
 | |
| 	pop_gles2_debug(renderer);
 | |
| 
 | |
| 	const struct wlr_gles2_pixel_format *fmt =
 | |
| 		get_gles2_format_from_gl(gl_format, gl_type, alpha_size > 0);
 | |
| 	if (fmt != NULL) {
 | |
| 		return fmt->drm_format;
 | |
| 	}
 | |
| 
 | |
| 	if (renderer->exts.read_format_bgra_ext) {
 | |
| 		return DRM_FORMAT_XRGB8888;
 | |
| 	}
 | |
| 	return DRM_FORMAT_XBGR8888;
 | |
| }
 | |
| 
 | |
| static bool gles2_read_pixels(struct wlr_renderer *wlr_renderer,
 | |
| 		uint32_t drm_format, uint32_t *flags, uint32_t stride,
 | |
| 		uint32_t width, uint32_t height, uint32_t src_x, uint32_t src_y,
 | |
| 		uint32_t dst_x, uint32_t dst_y, void *data) {
 | |
| 	struct wlr_gles2_renderer *renderer =
 | |
| 		gles2_get_renderer_in_context(wlr_renderer);
 | |
| 
 | |
| 	const struct wlr_gles2_pixel_format *fmt =
 | |
| 		get_gles2_format_from_drm(drm_format);
 | |
| 	if (fmt == NULL) {
 | |
| 		wlr_log(WLR_ERROR, "Cannot read pixels: unsupported pixel format");
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	if (fmt->gl_format == GL_BGRA_EXT && !renderer->exts.read_format_bgra_ext) {
 | |
| 		wlr_log(WLR_ERROR,
 | |
| 			"Cannot read pixels: missing GL_EXT_read_format_bgra extension");
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	const struct wlr_pixel_format_info *drm_fmt =
 | |
| 		drm_get_pixel_format_info(fmt->drm_format);
 | |
| 	assert(drm_fmt);
 | |
| 
 | |
| 	push_gles2_debug(renderer);
 | |
| 
 | |
| 	// Make sure any pending drawing is finished before we try to read it
 | |
| 	glFinish();
 | |
| 
 | |
| 	glGetError(); // Clear the error flag
 | |
| 
 | |
| 	unsigned char *p = (unsigned char *)data + dst_y * stride;
 | |
| 	uint32_t pack_stride = width * drm_fmt->bpp / 8;
 | |
| 	if (pack_stride == stride && dst_x == 0) {
 | |
| 		// Under these particular conditions, we can read the pixels with only
 | |
| 		// one glReadPixels call
 | |
| 
 | |
| 		glReadPixels(src_x, src_y, width, height, fmt->gl_format, fmt->gl_type, p);
 | |
| 	} else {
 | |
| 		// Unfortunately GLES2 doesn't support GL_PACK_*, so we have to read
 | |
| 		// the lines out row by row
 | |
| 		for (size_t i = 0; i < height; ++i) {
 | |
| 			uint32_t y = src_y + i;
 | |
| 			glReadPixels(src_x, y, width, 1, fmt->gl_format,
 | |
| 				fmt->gl_type, p + i * stride + dst_x * drm_fmt->bpp / 8);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	pop_gles2_debug(renderer);
 | |
| 
 | |
| 	if (flags != NULL) {
 | |
| 		*flags = 0;
 | |
| 	}
 | |
| 
 | |
| 	return glGetError() == GL_NO_ERROR;
 | |
| }
 | |
| 
 | |
| static bool gles2_init_wl_display(struct wlr_renderer *wlr_renderer,
 | |
| 		struct wl_display *wl_display) {
 | |
| 	struct wlr_gles2_renderer *renderer =
 | |
| 		gles2_get_renderer(wlr_renderer);
 | |
| 
 | |
| 	if (renderer->egl->exts.bind_wayland_display_wl) {
 | |
| 		if (!wlr_egl_bind_display(renderer->egl, wl_display)) {
 | |
| 			wlr_log(WLR_ERROR, "Failed to bind wl_display to EGL");
 | |
| 			return false;
 | |
| 		}
 | |
| 	} else {
 | |
| 		wlr_log(WLR_INFO, "EGL_WL_bind_wayland_display is not supported");
 | |
| 	}
 | |
| 
 | |
| 	if (renderer->egl->exts.image_dmabuf_import_ext) {
 | |
| 		if (wlr_linux_dmabuf_v1_create(wl_display, wlr_renderer) == NULL) {
 | |
| 			return false;
 | |
| 		}
 | |
| 	} else {
 | |
| 		wlr_log(WLR_INFO, "EGL_EXT_image_dma_buf_import is not supported");
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static int gles2_get_drm_fd(struct wlr_renderer *wlr_renderer) {
 | |
| 	struct wlr_gles2_renderer *renderer =
 | |
| 		gles2_get_renderer(wlr_renderer);
 | |
| 
 | |
| 	if (renderer->drm_fd < 0) {
 | |
| 		renderer->drm_fd = wlr_egl_dup_drm_fd(renderer->egl);
 | |
| 	}
 | |
| 
 | |
| 	return renderer->drm_fd;
 | |
| }
 | |
| 
 | |
| struct wlr_egl *wlr_gles2_renderer_get_egl(struct wlr_renderer *wlr_renderer) {
 | |
| 	struct wlr_gles2_renderer *renderer =
 | |
| 		gles2_get_renderer(wlr_renderer);
 | |
| 	return renderer->egl;
 | |
| }
 | |
| 
 | |
| static void gles2_destroy(struct wlr_renderer *wlr_renderer) {
 | |
| 	struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
 | |
| 
 | |
| 	wlr_egl_make_current(renderer->egl);
 | |
| 
 | |
| 	struct wlr_gles2_buffer *buffer, *buffer_tmp;
 | |
| 	wl_list_for_each_safe(buffer, buffer_tmp, &renderer->buffers, link) {
 | |
| 		destroy_buffer(buffer);
 | |
| 	}
 | |
| 
 | |
| 	push_gles2_debug(renderer);
 | |
| 	glDeleteProgram(renderer->shaders.quad.program);
 | |
| 	glDeleteProgram(renderer->shaders.tex_rgba.program);
 | |
| 	glDeleteProgram(renderer->shaders.tex_rgbx.program);
 | |
| 	glDeleteProgram(renderer->shaders.tex_ext.program);
 | |
| 	pop_gles2_debug(renderer);
 | |
| 
 | |
| 	if (renderer->exts.debug_khr) {
 | |
| 		glDisable(GL_DEBUG_OUTPUT_KHR);
 | |
| 		renderer->procs.glDebugMessageCallbackKHR(NULL, NULL);
 | |
| 	}
 | |
| 
 | |
| 	wlr_egl_unset_current(renderer->egl);
 | |
| 	wlr_egl_destroy(renderer->egl);
 | |
| 
 | |
| 	if (renderer->drm_fd >= 0) {
 | |
| 		close(renderer->drm_fd);
 | |
| 	}
 | |
| 
 | |
| 	free(renderer);
 | |
| }
 | |
| 
 | |
| static const struct wlr_renderer_impl renderer_impl = {
 | |
| 	.destroy = gles2_destroy,
 | |
| 	.bind_buffer = gles2_bind_buffer,
 | |
| 	.begin = gles2_begin,
 | |
| 	.end = gles2_end,
 | |
| 	.clear = gles2_clear,
 | |
| 	.scissor = gles2_scissor,
 | |
| 	.render_subtexture_with_matrix = gles2_render_subtexture_with_matrix,
 | |
| 	.render_quad_with_matrix = gles2_render_quad_with_matrix,
 | |
| 	.get_shm_texture_formats = gles2_get_shm_texture_formats,
 | |
| 	.resource_is_wl_drm_buffer = gles2_resource_is_wl_drm_buffer,
 | |
| 	.wl_drm_buffer_get_size = gles2_wl_drm_buffer_get_size,
 | |
| 	.get_dmabuf_texture_formats = gles2_get_dmabuf_texture_formats,
 | |
| 	.get_render_formats = gles2_get_render_formats,
 | |
| 	.preferred_read_format = gles2_preferred_read_format,
 | |
| 	.read_pixels = gles2_read_pixels,
 | |
| 	.texture_from_pixels = gles2_texture_from_pixels,
 | |
| 	.texture_from_wl_drm = gles2_texture_from_wl_drm,
 | |
| 	.texture_from_dmabuf = gles2_texture_from_dmabuf,
 | |
| 	.init_wl_display = gles2_init_wl_display,
 | |
| 	.get_drm_fd = gles2_get_drm_fd,
 | |
| };
 | |
| 
 | |
| void push_gles2_debug_(struct wlr_gles2_renderer *renderer,
 | |
| 		const char *file, const char *func) {
 | |
| 	if (!renderer->procs.glPushDebugGroupKHR) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	int len = snprintf(NULL, 0, "%s:%s", file, func) + 1;
 | |
| 	char str[len];
 | |
| 	snprintf(str, len, "%s:%s", file, func);
 | |
| 	renderer->procs.glPushDebugGroupKHR(GL_DEBUG_SOURCE_APPLICATION_KHR, 1, -1, str);
 | |
| }
 | |
| 
 | |
| void pop_gles2_debug(struct wlr_gles2_renderer *renderer) {
 | |
| 	if (renderer->procs.glPopDebugGroupKHR) {
 | |
| 		renderer->procs.glPopDebugGroupKHR();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static enum wlr_log_importance gles2_log_importance_to_wlr(GLenum type) {
 | |
| 	switch (type) {
 | |
| 	case GL_DEBUG_TYPE_ERROR_KHR:               return WLR_ERROR;
 | |
| 	case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR: return WLR_DEBUG;
 | |
| 	case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR:  return WLR_ERROR;
 | |
| 	case GL_DEBUG_TYPE_PORTABILITY_KHR:         return WLR_DEBUG;
 | |
| 	case GL_DEBUG_TYPE_PERFORMANCE_KHR:         return WLR_DEBUG;
 | |
| 	case GL_DEBUG_TYPE_OTHER_KHR:               return WLR_DEBUG;
 | |
| 	case GL_DEBUG_TYPE_MARKER_KHR:              return WLR_DEBUG;
 | |
| 	case GL_DEBUG_TYPE_PUSH_GROUP_KHR:          return WLR_DEBUG;
 | |
| 	case GL_DEBUG_TYPE_POP_GROUP_KHR:           return WLR_DEBUG;
 | |
| 	default:                                    return WLR_DEBUG;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void gles2_log(GLenum src, GLenum type, GLuint id, GLenum severity,
 | |
| 		GLsizei len, const GLchar *msg, const void *user) {
 | |
| 	_wlr_log(gles2_log_importance_to_wlr(type), "[GLES2] %s", msg);
 | |
| }
 | |
| 
 | |
| static GLuint compile_shader(struct wlr_gles2_renderer *renderer,
 | |
| 		GLuint type, const GLchar *src) {
 | |
| 	push_gles2_debug(renderer);
 | |
| 
 | |
| 	GLuint shader = glCreateShader(type);
 | |
| 	glShaderSource(shader, 1, &src, NULL);
 | |
| 	glCompileShader(shader);
 | |
| 
 | |
| 	GLint ok;
 | |
| 	glGetShaderiv(shader, GL_COMPILE_STATUS, &ok);
 | |
| 	if (ok == GL_FALSE) {
 | |
| 		glDeleteShader(shader);
 | |
| 		shader = 0;
 | |
| 	}
 | |
| 
 | |
| 	pop_gles2_debug(renderer);
 | |
| 	return shader;
 | |
| }
 | |
| 
 | |
| static GLuint link_program(struct wlr_gles2_renderer *renderer,
 | |
| 		const GLchar *vert_src, const GLchar *frag_src) {
 | |
| 	push_gles2_debug(renderer);
 | |
| 
 | |
| 	GLuint vert = compile_shader(renderer, GL_VERTEX_SHADER, vert_src);
 | |
| 	if (!vert) {
 | |
| 		goto error;
 | |
| 	}
 | |
| 
 | |
| 	GLuint frag = compile_shader(renderer, GL_FRAGMENT_SHADER, frag_src);
 | |
| 	if (!frag) {
 | |
| 		glDeleteShader(vert);
 | |
| 		goto error;
 | |
| 	}
 | |
| 
 | |
| 	GLuint prog = glCreateProgram();
 | |
| 	glAttachShader(prog, vert);
 | |
| 	glAttachShader(prog, frag);
 | |
| 	glLinkProgram(prog);
 | |
| 
 | |
| 	glDetachShader(prog, vert);
 | |
| 	glDetachShader(prog, frag);
 | |
| 	glDeleteShader(vert);
 | |
| 	glDeleteShader(frag);
 | |
| 
 | |
| 	GLint ok;
 | |
| 	glGetProgramiv(prog, GL_LINK_STATUS, &ok);
 | |
| 	if (ok == GL_FALSE) {
 | |
| 		glDeleteProgram(prog);
 | |
| 		goto error;
 | |
| 	}
 | |
| 
 | |
| 	pop_gles2_debug(renderer);
 | |
| 	return prog;
 | |
| 
 | |
| error:
 | |
| 	pop_gles2_debug(renderer);
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| static bool check_gl_ext(const char *exts, const char *ext) {
 | |
| 	size_t extlen = strlen(ext);
 | |
| 	const char *end = exts + strlen(exts);
 | |
| 
 | |
| 	while (exts < end) {
 | |
| 		if (exts[0] == ' ') {
 | |
| 			exts++;
 | |
| 			continue;
 | |
| 		}
 | |
| 		size_t n = strcspn(exts, " ");
 | |
| 		if (n == extlen && strncmp(ext, exts, n) == 0) {
 | |
| 			return true;
 | |
| 		}
 | |
| 		exts += n;
 | |
| 	}
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| static void load_gl_proc(void *proc_ptr, const char *name) {
 | |
| 	void *proc = (void *)eglGetProcAddress(name);
 | |
| 	if (proc == NULL) {
 | |
| 		wlr_log(WLR_ERROR, "eglGetProcAddress(%s) failed", name);
 | |
| 		abort();
 | |
| 	}
 | |
| 	*(void **)proc_ptr = proc;
 | |
| }
 | |
| 
 | |
| extern const GLchar quad_vertex_src[];
 | |
| extern const GLchar quad_fragment_src[];
 | |
| extern const GLchar tex_vertex_src[];
 | |
| extern const GLchar tex_fragment_src_rgba[];
 | |
| extern const GLchar tex_fragment_src_rgbx[];
 | |
| extern const GLchar tex_fragment_src_external[];
 | |
| 
 | |
| struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
 | |
| 	if (!wlr_egl_make_current(egl)) {
 | |
| 		return NULL;
 | |
| 	}
 | |
| 
 | |
| 	const char *exts_str = (const char *)glGetString(GL_EXTENSIONS);
 | |
| 	if (exts_str == NULL) {
 | |
| 		wlr_log(WLR_ERROR, "Failed to get GL_EXTENSIONS");
 | |
| 		return NULL;
 | |
| 	}
 | |
| 
 | |
| 	struct wlr_gles2_renderer *renderer =
 | |
| 		calloc(1, sizeof(struct wlr_gles2_renderer));
 | |
| 	if (renderer == NULL) {
 | |
| 		return NULL;
 | |
| 	}
 | |
| 	wlr_renderer_init(&renderer->wlr_renderer, &renderer_impl);
 | |
| 
 | |
| 	wl_list_init(&renderer->buffers);
 | |
| 
 | |
| 	renderer->egl = egl;
 | |
| 	renderer->exts_str = exts_str;
 | |
| 	renderer->drm_fd = -1;
 | |
| 
 | |
| 	wlr_log(WLR_INFO, "Using %s", glGetString(GL_VERSION));
 | |
| 	wlr_log(WLR_INFO, "GL vendor: %s", glGetString(GL_VENDOR));
 | |
| 	wlr_log(WLR_INFO, "GL renderer: %s", glGetString(GL_RENDERER));
 | |
| 	wlr_log(WLR_INFO, "Supported GLES2 extensions: %s", exts_str);
 | |
| 
 | |
| 	if (!renderer->egl->exts.image_dmabuf_import_ext) {
 | |
| 		wlr_log(WLR_ERROR, "EGL_EXT_image_dma_buf_import not supported");
 | |
| 		free(renderer);
 | |
| 		return NULL;
 | |
| 	}
 | |
| 	if (!check_gl_ext(exts_str, "GL_EXT_texture_format_BGRA8888")) {
 | |
| 		wlr_log(WLR_ERROR, "BGRA8888 format not supported by GLES2");
 | |
| 		free(renderer);
 | |
| 		return NULL;
 | |
| 	}
 | |
| 	if (!check_gl_ext(exts_str, "GL_EXT_unpack_subimage")) {
 | |
| 		wlr_log(WLR_ERROR, "GL_EXT_unpack_subimage not supported");
 | |
| 		free(renderer);
 | |
| 		return NULL;
 | |
| 	}
 | |
| 
 | |
| 	renderer->exts.read_format_bgra_ext =
 | |
| 		check_gl_ext(exts_str, "GL_EXT_read_format_bgra");
 | |
| 
 | |
| 	if (check_gl_ext(exts_str, "GL_KHR_debug")) {
 | |
| 		renderer->exts.debug_khr = true;
 | |
| 		load_gl_proc(&renderer->procs.glDebugMessageCallbackKHR,
 | |
| 			"glDebugMessageCallbackKHR");
 | |
| 		load_gl_proc(&renderer->procs.glDebugMessageControlKHR,
 | |
| 			"glDebugMessageControlKHR");
 | |
| 	}
 | |
| 
 | |
| 	if (check_gl_ext(exts_str, "GL_OES_EGL_image_external")) {
 | |
| 		renderer->exts.egl_image_external_oes = true;
 | |
| 		load_gl_proc(&renderer->procs.glEGLImageTargetTexture2DOES,
 | |
| 			"glEGLImageTargetTexture2DOES");
 | |
| 	}
 | |
| 
 | |
| 	if (check_gl_ext(exts_str, "GL_OES_EGL_image")) {
 | |
| 		renderer->exts.egl_image_oes = true;
 | |
| 		load_gl_proc(&renderer->procs.glEGLImageTargetRenderbufferStorageOES,
 | |
| 			"glEGLImageTargetRenderbufferStorageOES");
 | |
| 	}
 | |
| 
 | |
| 	if (renderer->exts.debug_khr) {
 | |
| 		glEnable(GL_DEBUG_OUTPUT_KHR);
 | |
| 		glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR);
 | |
| 		renderer->procs.glDebugMessageCallbackKHR(gles2_log, NULL);
 | |
| 
 | |
| 		// Silence unwanted message types
 | |
| 		renderer->procs.glDebugMessageControlKHR(GL_DONT_CARE,
 | |
| 			GL_DEBUG_TYPE_POP_GROUP_KHR, GL_DONT_CARE, 0, NULL, GL_FALSE);
 | |
| 		renderer->procs.glDebugMessageControlKHR(GL_DONT_CARE,
 | |
| 			GL_DEBUG_TYPE_PUSH_GROUP_KHR, GL_DONT_CARE, 0, NULL, GL_FALSE);
 | |
| 	}
 | |
| 
 | |
| 	push_gles2_debug(renderer);
 | |
| 
 | |
| 	GLuint prog;
 | |
| 	renderer->shaders.quad.program = prog =
 | |
| 		link_program(renderer, quad_vertex_src, quad_fragment_src);
 | |
| 	if (!renderer->shaders.quad.program) {
 | |
| 		goto error;
 | |
| 	}
 | |
| 	renderer->shaders.quad.proj = glGetUniformLocation(prog, "proj");
 | |
| 	renderer->shaders.quad.color = glGetUniformLocation(prog, "color");
 | |
| 	renderer->shaders.quad.pos_attrib = glGetAttribLocation(prog, "pos");
 | |
| 
 | |
| 	renderer->shaders.tex_rgba.program = prog =
 | |
| 		link_program(renderer, tex_vertex_src, tex_fragment_src_rgba);
 | |
| 	if (!renderer->shaders.tex_rgba.program) {
 | |
| 		goto error;
 | |
| 	}
 | |
| 	renderer->shaders.tex_rgba.proj = glGetUniformLocation(prog, "proj");
 | |
| 	renderer->shaders.tex_rgba.invert_y = glGetUniformLocation(prog, "invert_y");
 | |
| 	renderer->shaders.tex_rgba.tex = glGetUniformLocation(prog, "tex");
 | |
| 	renderer->shaders.tex_rgba.alpha = glGetUniformLocation(prog, "alpha");
 | |
| 	renderer->shaders.tex_rgba.pos_attrib = glGetAttribLocation(prog, "pos");
 | |
| 	renderer->shaders.tex_rgba.tex_attrib = glGetAttribLocation(prog, "texcoord");
 | |
| 
 | |
| 	renderer->shaders.tex_rgbx.program = prog =
 | |
| 		link_program(renderer, tex_vertex_src, tex_fragment_src_rgbx);
 | |
| 	if (!renderer->shaders.tex_rgbx.program) {
 | |
| 		goto error;
 | |
| 	}
 | |
| 	renderer->shaders.tex_rgbx.proj = glGetUniformLocation(prog, "proj");
 | |
| 	renderer->shaders.tex_rgbx.invert_y = glGetUniformLocation(prog, "invert_y");
 | |
| 	renderer->shaders.tex_rgbx.tex = glGetUniformLocation(prog, "tex");
 | |
| 	renderer->shaders.tex_rgbx.alpha = glGetUniformLocation(prog, "alpha");
 | |
| 	renderer->shaders.tex_rgbx.pos_attrib = glGetAttribLocation(prog, "pos");
 | |
| 	renderer->shaders.tex_rgbx.tex_attrib = glGetAttribLocation(prog, "texcoord");
 | |
| 
 | |
| 	if (renderer->exts.egl_image_external_oes) {
 | |
| 		renderer->shaders.tex_ext.program = prog =
 | |
| 			link_program(renderer, tex_vertex_src, tex_fragment_src_external);
 | |
| 		if (!renderer->shaders.tex_ext.program) {
 | |
| 			goto error;
 | |
| 		}
 | |
| 		renderer->shaders.tex_ext.proj = glGetUniformLocation(prog, "proj");
 | |
| 		renderer->shaders.tex_ext.invert_y = glGetUniformLocation(prog, "invert_y");
 | |
| 		renderer->shaders.tex_ext.tex = glGetUniformLocation(prog, "tex");
 | |
| 		renderer->shaders.tex_ext.alpha = glGetUniformLocation(prog, "alpha");
 | |
| 		renderer->shaders.tex_ext.pos_attrib = glGetAttribLocation(prog, "pos");
 | |
| 		renderer->shaders.tex_ext.tex_attrib = glGetAttribLocation(prog, "texcoord");
 | |
| 	}
 | |
| 
 | |
| 	pop_gles2_debug(renderer);
 | |
| 
 | |
| 	wlr_egl_unset_current(renderer->egl);
 | |
| 
 | |
| 	return &renderer->wlr_renderer;
 | |
| 
 | |
| error:
 | |
| 	glDeleteProgram(renderer->shaders.quad.program);
 | |
| 	glDeleteProgram(renderer->shaders.tex_rgba.program);
 | |
| 	glDeleteProgram(renderer->shaders.tex_rgbx.program);
 | |
| 	glDeleteProgram(renderer->shaders.tex_ext.program);
 | |
| 
 | |
| 	pop_gles2_debug(renderer);
 | |
| 
 | |
| 	if (renderer->exts.debug_khr) {
 | |
| 		glDisable(GL_DEBUG_OUTPUT_KHR);
 | |
| 		renderer->procs.glDebugMessageCallbackKHR(NULL, NULL);
 | |
| 	}
 | |
| 
 | |
| 	wlr_egl_unset_current(renderer->egl);
 | |
| 
 | |
| 	free(renderer);
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| bool wlr_gles2_renderer_check_ext(struct wlr_renderer *wlr_renderer,
 | |
| 		const char *ext) {
 | |
| 	struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
 | |
| 	return check_gl_ext(renderer->exts_str, ext);
 | |
| }
 | 
