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			10 lines
		
	
	
	
		
			395 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			10 lines
		
	
	
	
		
			395 B
		
	
	
	
		
			C
		
	
	
	
	
	
#ifndef _WLR_RENDER_MATRIX_H
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#define _WLR_RENDER_MATRIX_H
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void wlr_matrix_identity(float (*output)[16]);
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void wlr_matrix_translate(float (*output)[16], float x, float y, float z);
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void wlr_matrix_scale(float (*output)[16], float x, float y, float z);
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void wlr_matrix_rotate(float (*output)[16], float radians);
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void wlr_matrix_mul(float (*x)[16], float (*y)[16], float (*product)[16]);
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#endif
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