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Use glslang to validate GLSL shaders at build time. This is optional: if glslang is not found, shader validation is skipped.
30 lines
535 B
Meson
30 lines
535 B
Meson
embed = find_program('./embed.sh', native: true)
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shaders = [
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'common.vert',
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'quad.frag',
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'tex_rgba.frag',
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'tex_rgbx.frag',
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'tex_external.frag',
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]
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foreach name : shaders
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custom_target(
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'gles2-' + name,
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input: name,
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output: name + '_check',
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command: [glslang, '@INPUT@'],
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build_by_default: true,
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)
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output = name.underscorify() + '_src.h'
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var = name.underscorify() + '_src'
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wlr_files += custom_target(
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output,
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command: [embed, var],
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input: name,
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output: output,
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feed: true,
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capture: true,
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)
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endforeach
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