wlroots/render/gles2
JiDe Zhang 834b00a1ce render/gles2: export gl fromat on texture attribs
When importing a wlr_texture as an external resource into Qt, Qt needs
to know its pixel format. This is similar to the usage scenario of the
format field in wlr_vk_image_attribs. Although it is possible to query
GL_TEXTURE_INTERNAL_FORMAT through the OpenGL API, it is not the same
value as the format that was originally passed to OpenGL when the
wlr_texture was created. The internal_format and format do not have a
one-to-one correspondence, and the correct original format cannot be
retrieved from outside.
2026-02-02 10:13:31 +08:00
..
shaders render/gles2: skip glslang check when shaders are unchanged 2026-01-05 09:59:58 -05:00
meson.build render/gles2: validate shaders at build time 2024-12-15 13:59:42 +01:00
pass.c matrix: move to util/ 2025-01-27 17:48:18 +01:00
pixel_format.c render/gles2: add BGR161616F and BGR161616 2026-01-03 17:47:19 +00:00
renderer.c matrix: move to util/ 2025-01-27 17:48:18 +01:00
texture.c render/gles2: export gl fromat on texture attribs 2026-02-02 10:13:31 +08:00