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This function sidesteps damage tracking and output awareness on buffers/surfaces. This function isn't a great fit for the API. Let's also inline the function and simplify it. |
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| .. | ||
| layer_shell_v1.c | ||
| output_layout.c | ||
| subsurface_tree.c | ||
| wlr_scene.c | ||
| xdg_shell.c | ||