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When we cleared the pending backend damage when the output committed, we would not take into account the output transform. It's easiest to fix this by just changing pending_commit_damage to always have transformed coordinates. |
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| .. | ||
| drag_icon.c | ||
| layer_shell_v1.c | ||
| output_layout.c | ||
| subsurface_tree.c | ||
| surface.c | ||
| wlr_scene.c | ||
| xdg_shell.c | ||