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			61 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			61 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include <stdbool.h>
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#include <stdlib.h>
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#include <wlr/render/interface.h>
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#include <wlr/render/wlr_texture.h>
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void wlr_texture_init(struct wlr_texture *texture,
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		const struct wlr_texture_impl *impl) {
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	texture->impl = impl;
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	wl_signal_init(&texture->destroy_signal);
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}
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void wlr_texture_destroy(struct wlr_texture *texture) {
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	if (texture && texture->impl && texture->impl->destroy) {
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		texture->impl->destroy(texture);
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	} else {
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		free(texture);
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	}
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}
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bool wlr_texture_upload_pixels(struct wlr_texture *texture, uint32_t format,
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		int stride, int width, int height, const unsigned char *pixels) {
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	return texture->impl->upload_pixels(texture, format, stride,
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			width, height, pixels);
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}
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bool wlr_texture_update_pixels(struct wlr_texture *texture,
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		enum wl_shm_format format, int stride, int x, int y,
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		int width, int height, const unsigned char *pixels) {
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	return texture->impl->update_pixels(texture, format, stride, x, y,
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			width, height, pixels);
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}
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bool wlr_texture_upload_shm(struct wlr_texture *texture, uint32_t format,
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		struct wl_shm_buffer *shm) {
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	return texture->impl->upload_shm(texture, format, shm);
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}
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bool wlr_texture_update_shm(struct wlr_texture *texture, uint32_t format,
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		int x, int y, int width, int height, struct wl_shm_buffer *shm) {
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	return texture->impl->update_shm(texture, format, x, y, width, height, shm);
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}
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bool wlr_texture_upload_drm(struct wlr_texture *texture,
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		struct wl_resource *drm_buffer) {
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	return texture->impl->upload_drm(texture, drm_buffer);
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}
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bool wlr_texture_upload_eglimage(struct wlr_texture *texture,
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		EGLImageKHR image, uint32_t width, uint32_t height) {
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	return texture->impl->upload_eglimage(texture, image, width, height);
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}
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bool wlr_texture_upload_dmabuf(struct wlr_texture *texture,
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		struct wl_resource *dmabuf_resource) {
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	return texture->impl->upload_dmabuf(texture, dmabuf_resource);
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}
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void wlr_texture_get_buffer_size(struct wlr_texture *texture, struct wl_resource
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		*resource, int *width, int *height) {
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	texture->impl->get_buffer_size(texture, resource, width, height);
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}
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