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				https://gitlab.freedesktop.org/wlroots/wlroots.git
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	Whether a texture is opaque or not doesn't depend on the renderer at all, it just depends on the source buffer. Instead of forcing all renderers to implement wlr_texture_impl.is_opaque, let's move this in common code and use the wlr_buffer format to know whether a texture will be opaque.
		
			
				
	
	
		
			83 lines
		
	
	
	
		
			2.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			83 lines
		
	
	
	
		
			2.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include <assert.h>
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#include <stdbool.h>
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#include <stdlib.h>
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#include <string.h>
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#include <wlr/render/interface.h>
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#include <wlr/render/wlr_texture.h>
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#include "types/wlr_buffer.h"
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void wlr_texture_init(struct wlr_texture *texture,
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		const struct wlr_texture_impl *impl, uint32_t width, uint32_t height) {
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	memset(texture, 0, sizeof(*texture));
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	texture->impl = impl;
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	texture->width = width;
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	texture->height = height;
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}
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void wlr_texture_destroy(struct wlr_texture *texture) {
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	if (texture && texture->impl && texture->impl->destroy) {
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		texture->impl->destroy(texture);
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	} else {
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		free(texture);
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	}
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}
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struct wlr_texture *wlr_texture_from_pixels(struct wlr_renderer *renderer,
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		uint32_t fmt, uint32_t stride, uint32_t width, uint32_t height,
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		const void *data) {
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	assert(width > 0);
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	assert(height > 0);
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	assert(stride > 0);
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	assert(data);
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	struct wlr_readonly_data_buffer *buffer =
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		readonly_data_buffer_create(fmt, stride, width, height, data);
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	if (buffer == NULL) {
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		return NULL;
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	}
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	struct wlr_texture *texture =
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		wlr_texture_from_buffer(renderer, &buffer->base);
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	// By this point, the renderer should have locked the buffer if it still
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	// needs to access it in the future.
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	readonly_data_buffer_drop(buffer);
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	return texture;
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}
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struct wlr_texture *wlr_texture_from_dmabuf(struct wlr_renderer *renderer,
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		struct wlr_dmabuf_attributes *attribs) {
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	struct wlr_dmabuf_buffer *buffer = dmabuf_buffer_create(attribs);
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	if (buffer == NULL) {
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		return NULL;
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	}
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	struct wlr_texture *texture =
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		wlr_texture_from_buffer(renderer, &buffer->base);
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	// By this point, the renderer should have locked the buffer if it still
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	// needs to access it in the future.
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	dmabuf_buffer_drop(buffer);
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	return texture;
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}
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struct wlr_texture *wlr_texture_from_buffer(struct wlr_renderer *renderer,
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		struct wlr_buffer *buffer) {
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	if (!renderer->impl->texture_from_buffer) {
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		return NULL;
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	}
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	return renderer->impl->texture_from_buffer(renderer, buffer);
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}
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bool wlr_texture_write_pixels(struct wlr_texture *texture,
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		uint32_t stride, uint32_t width, uint32_t height,
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		uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y,
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		const void *data) {
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	if (!texture->impl->write_pixels) {
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		return false;
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	}
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	return texture->impl->write_pixels(texture, stride, width, height,
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		src_x, src_y, dst_x, dst_y, data);
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}
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