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These formats require EXT_texture_norm16, which in turn needs OpenGL ES 3.1. The EXT_texture_norm16 extension does not support passing gl_internalformat = GL_RGBA to glTexImage2D, as can be done for formats available in OpenGL ES 2.0, so this commit adds a field to wlr_gles2_pixel_format to provide a more specific internalformat parameter to glTexImage2D. |
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| .. | ||
| meson.build | ||
| pixel_format.c | ||
| renderer.c | ||
| shaders.c | ||
| texture.c | ||