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			87 lines
		
	
	
	
		
			2.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			87 lines
		
	
	
	
		
			2.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * This an unstable interface of wlroots. No guarantees are made regarding the
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 * future consistency of this API.
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 */
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#ifndef WLR_USE_UNSTABLE
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#error "Add -DWLR_USE_UNSTABLE to enable unstable wlroots features"
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#endif
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#ifndef WLR_RENDER_WLR_TEXTURE_H
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#define WLR_RENDER_WLR_TEXTURE_H
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#include <stdint.h>
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#include <wayland-server-core.h>
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#include <wlr/render/dmabuf.h>
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struct wlr_renderer;
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struct wlr_texture_impl;
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struct wlr_texture {
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	const struct wlr_texture_impl *impl;
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	uint32_t width, height;
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};
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/**
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 * Create a new texture from raw pixel data. `stride` is in bytes. The returned
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 * texture is mutable.
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 *
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 * Should not be called in a rendering block like renderer_begin()/end() or
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 * between attaching a renderer to an output and committing it.
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 */
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struct wlr_texture *wlr_texture_from_pixels(struct wlr_renderer *renderer,
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	uint32_t fmt, uint32_t stride, uint32_t width, uint32_t height,
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	const void *data);
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/**
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 * Create a new texture from a wl_drm resource. The returned texture is
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 * immutable.
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 *
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 * Should not be called in a rendering block like renderer_begin()/end() or
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 * between attaching a renderer to an output and committing it.
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 */
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struct wlr_texture *wlr_texture_from_wl_drm(struct wlr_renderer *renderer,
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	struct wl_resource *data);
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/**
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 * Create a new texture from a DMA-BUF. The returned texture is immutable.
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 *
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 * Should not be called in a rendering block like renderer_begin()/end() or
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 * between attaching a renderer to an output and committing it.
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 */
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struct wlr_texture *wlr_texture_from_dmabuf(struct wlr_renderer *renderer,
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	struct wlr_dmabuf_attributes *attribs);
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/**
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 * Get the texture width and height.
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 *
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 * This function is deprecated. Access wlr_texture's width and height fields
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 * directly instead.
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 */
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void wlr_texture_get_size(struct wlr_texture *texture, int *width, int *height);
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/**
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 * Returns true if this texture is using a fully opaque format.
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 */
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bool wlr_texture_is_opaque(struct wlr_texture *texture);
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/**
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  * Update a texture with raw pixels. The texture must be mutable, and the input
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  * data must have the same pixel format that the texture was created with.
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  *
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  * Should not be called in a rendering block like renderer_begin()/end() or
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  * between attaching a renderer to an output and committing it.
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  */
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bool wlr_texture_write_pixels(struct wlr_texture *texture,
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	uint32_t stride, uint32_t width, uint32_t height,
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	uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y,
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	const void *data);
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bool wlr_texture_to_dmabuf(struct wlr_texture *texture,
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	struct wlr_dmabuf_attributes *attribs);
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/**
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 * Destroys this wlr_texture.
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 */
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void wlr_texture_destroy(struct wlr_texture *texture);
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#endif
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