wlroots/backend/multi
Austin Shafer 5a38cc57c8 Add new struct wlr_multi_gpu
For development to continue on systems (such as optimus laptops) that
have multiple GPUs, we need a way to reference all of the renderers
that have been created for devices in the system. A wlr_multi_gpu
struct holds renderers coming from two different sources:
1. the primary renderer (given to us by the compositor)
2. drm sub backends, each of which has a renderer created for
   cross-GPU copies.

This change provides a way to access all of these from the same
place.
2024-02-23 13:49:30 -05:00
..
backend.c Add new struct wlr_multi_gpu 2024-02-23 13:49:30 -05:00
meson.build meson: Various improvements 2019-12-23 07:48:29 -05:00