wlroots/render/color.c
Simon Ser 74217a4d93 render/color: introduce COLOR_TRANSFORM_LUT_3X1D
This will be useful to apply LUTs applied via wlr_gamma_control_v1,
and to add wlr_color_transform support to wlr_output.
2025-06-16 09:06:10 +00:00

204 lines
5.2 KiB
C

#include <assert.h>
#include <stdlib.h>
#include <string.h>
#include <wlr/render/color.h>
#include "render/color.h"
#include "util/matrix.h"
// See H.273 ColourPrimaries
static const struct wlr_color_primaries COLOR_PRIMARIES_SRGB = { // code point 1
.red = { 0.640, 0.330 },
.green = { 0.300, 0.600 },
.blue = { 0.150, 0.060 },
.white = { 0.3127, 0.3290 },
};
static const struct wlr_color_primaries COLOR_PRIMARIES_BT2020 = { // code point 9
.red = { 0.708, 0.292 },
.green = { 0.170, 0.797 },
.blue = { 0.131, 0.046 },
.white = { 0.3127, 0.3290 },
};
void wlr_color_transform_init(struct wlr_color_transform *tr, enum wlr_color_transform_type type) {
*tr = (struct wlr_color_transform){
.type = type,
.ref_count = 1,
};
wlr_addon_set_init(&tr->addons);
}
struct wlr_color_transform *wlr_color_transform_init_srgb(void) {
struct wlr_color_transform *tx = calloc(1, sizeof(*tx));
if (!tx) {
return NULL;
}
wlr_color_transform_init(tx, COLOR_TRANSFORM_SRGB);
return tx;
}
struct wlr_color_transform *wlr_color_transform_init_lut_3x1d(size_t dim,
const uint16_t *r, const uint16_t *g, const uint16_t *b) {
uint16_t *lut_3x1d = malloc(3 * dim * sizeof(lut_3x1d[0]));
if (lut_3x1d == NULL) {
return NULL;
}
memcpy(&lut_3x1d[0 * dim], r, dim * sizeof(lut_3x1d[0]));
memcpy(&lut_3x1d[1 * dim], g, dim * sizeof(lut_3x1d[0]));
memcpy(&lut_3x1d[2 * dim], b, dim * sizeof(lut_3x1d[0]));
struct wlr_color_transform_lut_3x1d *tx = calloc(1, sizeof(*tx));
if (!tx) {
free(lut_3x1d);
return NULL;
}
wlr_color_transform_init(&tx->base, COLOR_TRANSFORM_LUT_3X1D);
tx->lut_3x1d = lut_3x1d;
tx->dim = dim;
return &tx->base;
}
static void color_transform_destroy(struct wlr_color_transform *tr) {
switch (tr->type) {
case COLOR_TRANSFORM_SRGB:
break;
case COLOR_TRANSFORM_LCMS2:
color_transform_lcms2_finish(color_transform_lcms2_from_base(tr));
break;
case COLOR_TRANSFORM_LUT_3X1D:;
struct wlr_color_transform_lut_3x1d *lut_3x1d = color_transform_lut_3x1d_from_base(tr);
free(lut_3x1d->lut_3x1d);
break;
}
wlr_addon_set_finish(&tr->addons);
free(tr);
}
struct wlr_color_transform *wlr_color_transform_ref(struct wlr_color_transform *tr) {
tr->ref_count += 1;
return tr;
}
void wlr_color_transform_unref(struct wlr_color_transform *tr) {
if (!tr) {
return;
}
assert(tr->ref_count > 0);
tr->ref_count -= 1;
if (tr->ref_count == 0) {
color_transform_destroy(tr);
}
}
struct wlr_color_transform_lut_3x1d *color_transform_lut_3x1d_from_base(
struct wlr_color_transform *tr) {
assert(tr->type == COLOR_TRANSFORM_LUT_3X1D);
struct wlr_color_transform_lut_3x1d *lut_3x1d = wl_container_of(tr, lut_3x1d, base);
return lut_3x1d;
}
static float lut_1d_get(const uint16_t *lut, size_t len, size_t i) {
if (i > len) {
i = len - 1;
}
return (float) lut[i] / UINT16_MAX;
}
static float lut_1d_eval(const uint16_t *lut, size_t len, float x) {
double pos = x * (len - 1);
double int_part;
double frac_part = modf(pos, &int_part);
size_t i = (size_t) int_part;
double a = lut_1d_get(lut, len, i);
double b = lut_1d_get(lut, len, i + 1);
return a * (1 - frac_part) + b * frac_part;
}
void color_transform_lut_3x1d_eval(struct wlr_color_transform_lut_3x1d *tr,
float out[static 3], const float in[static 3]) {
for (size_t i = 0; i < 3; i++) {
out[i] = lut_1d_eval(&tr->lut_3x1d[tr->dim * i], tr->dim, in[i]);
}
}
void wlr_color_primaries_from_named(struct wlr_color_primaries *out,
enum wlr_color_named_primaries named) {
switch (named) {
case WLR_COLOR_NAMED_PRIMARIES_SRGB:
*out = COLOR_PRIMARIES_SRGB;
return;
case WLR_COLOR_NAMED_PRIMARIES_BT2020:
*out = COLOR_PRIMARIES_BT2020;
return;
}
abort();
}
static void multiply_matrix_vector(float out[static 3], float m[static 9], float v[static 3]) {
float result[3] = {
m[0] * v[0] + m[1] * v[1] + m[2] * v[2],
m[3] * v[0] + m[4] * v[1] + m[5] * v[2],
m[6] * v[0] + m[7] * v[1] + m[8] * v[2],
};
memcpy(out, result, sizeof(result));
}
static void xy_to_xyz(float out[static 3], struct wlr_color_cie1931_xy src) {
if (src.y == 0) {
out[0] = out[1] = out[2] = 0;
return;
}
out[0] = src.x / src.y;
out[1] = 1;
out[2] = (1 - src.x - src.y) / src.y;
}
void wlr_color_primaries_to_xyz(const struct wlr_color_primaries *primaries, float matrix[static 9]) {
// See: http://www.brucelindbloom.com/index.html?Eqn_RGB_XYZ_Matrix.html
float r[3], g[3], b[3], w[3];
xy_to_xyz(r, primaries->red);
xy_to_xyz(g, primaries->green);
xy_to_xyz(b, primaries->blue);
xy_to_xyz(w, primaries->white);
float xyz_matrix[9] = {
r[0], g[0], b[0],
r[1], g[1], b[1],
r[2], g[2], b[2],
};
matrix_invert(xyz_matrix, xyz_matrix);
float S[3];
multiply_matrix_vector(S, xyz_matrix, w);
float result[] = {
S[0] * r[0], S[1] * g[0], S[2] * b[0],
S[0] * r[1], S[1] * g[1], S[2] * b[1],
S[0] * r[2], S[1] * g[2], S[2] * b[2],
};
memcpy(matrix, result, sizeof(result));
}
void wlr_color_transfer_function_get_default_luminance(enum wlr_color_transfer_function tf,
struct wlr_color_luminances *lum) {
switch (tf) {
case WLR_COLOR_TRANSFER_FUNCTION_ST2084_PQ:
*lum = (struct wlr_color_luminances){
.min = 0.005,
.max = 10000,
.reference = 203,
};
break;
default:
*lum = (struct wlr_color_luminances){
.min = 0.2,
.max = 80,
.reference = 80,
};
break;
}
}