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No need to roll our own cache machinery here, stage buffers already do it (and more) for us. Should improve performance when multiple screens with a different resolution are captured. Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3525 |
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| .. | ||
| shaders | ||
| meson.build | ||
| pixel_format.c | ||
| renderer.c | ||
| texture.c | ||
| util.c | ||
| vulkan.c | ||