wlroots/render/gles2
Simon Ser 639ca05d35 matrix: move to util/
wlr_matrix is not a standalone type like other headers in types/,
it's more of an internal utility. Move it to the appropriate place.
2025-01-27 17:48:18 +01:00
..
shaders render/gles2: validate shaders at build time 2024-12-15 13:59:42 +01:00
meson.build render/gles2: validate shaders at build time 2024-12-15 13:59:42 +01:00
pass.c matrix: move to util/ 2025-01-27 17:48:18 +01:00
pixel_format.c render: unify getter for texture formats 2024-04-21 11:27:29 +00:00
renderer.c matrix: move to util/ 2025-01-27 17:48:18 +01:00
texture.c render/egl: add save_context parameter to wlr_egl_make_current() 2024-02-23 18:52:48 +01:00