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			530 lines
		
	
	
	
		
			17 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			530 lines
		
	
	
	
		
			17 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#ifndef RENDER_VULKAN_H
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#define RENDER_VULKAN_H
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#include <stdint.h>
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#include <string.h>
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#include <stdbool.h>
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#include <vulkan/vulkan.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/render/wlr_texture.h>
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#include <wlr/render/drm_format_set.h>
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#include <wlr/render/interface.h>
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#include <wlr/util/addon.h>
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#include "util/rect_union.h"
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struct wlr_vk_descriptor_pool;
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struct wlr_vk_texture;
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struct wlr_vk_instance {
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	VkInstance instance;
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	VkDebugUtilsMessengerEXT messenger;
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	struct {
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		PFN_vkCreateDebugUtilsMessengerEXT createDebugUtilsMessengerEXT;
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		PFN_vkDestroyDebugUtilsMessengerEXT destroyDebugUtilsMessengerEXT;
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	} api;
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};
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// Creates and initializes a vulkan instance.
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// The debug parameter determines if validation layers are enabled and a
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// debug messenger created.
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struct wlr_vk_instance *vulkan_instance_create(bool debug);
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void vulkan_instance_destroy(struct wlr_vk_instance *ini);
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// Logical vulkan device state.
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struct wlr_vk_device {
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	struct wlr_vk_instance *instance;
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	VkPhysicalDevice phdev;
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	VkDevice dev;
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	int drm_fd;
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	bool implicit_sync_interop;
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	bool sampler_ycbcr_conversion;
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	// we only ever need one queue for rendering and transfer commands
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	uint32_t queue_family;
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	VkQueue queue;
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	struct {
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		PFN_vkGetMemoryFdPropertiesKHR vkGetMemoryFdPropertiesKHR;
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		PFN_vkWaitSemaphoresKHR vkWaitSemaphoresKHR;
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		PFN_vkGetSemaphoreCounterValueKHR vkGetSemaphoreCounterValueKHR;
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		PFN_vkGetSemaphoreFdKHR vkGetSemaphoreFdKHR;
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		PFN_vkImportSemaphoreFdKHR vkImportSemaphoreFdKHR;
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		PFN_vkQueueSubmit2KHR vkQueueSubmit2KHR;
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	} api;
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	uint32_t format_prop_count;
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	struct wlr_vk_format_props *format_props;
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	struct wlr_drm_format_set dmabuf_render_formats;
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	struct wlr_drm_format_set dmabuf_texture_formats;
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	struct wlr_drm_format_set shm_texture_formats;
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};
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// Tries to find the VkPhysicalDevice for the given drm fd.
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// Might find none and return VK_NULL_HANDLE.
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VkPhysicalDevice vulkan_find_drm_phdev(struct wlr_vk_instance *ini, int drm_fd);
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int vulkan_open_phdev_drm_fd(VkPhysicalDevice phdev);
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// Creates a device for the given instance and physical device.
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struct wlr_vk_device *vulkan_device_create(struct wlr_vk_instance *ini,
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	VkPhysicalDevice phdev);
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void vulkan_device_destroy(struct wlr_vk_device *dev);
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// Tries to find any memory bit for the given vulkan device that
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// supports the given flags and is set in req_bits (e.g. if memory
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// type 2 is ok, (req_bits & (1 << 2)) must not be 0.
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// Set req_bits to 0xFFFFFFFF to allow all types.
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int vulkan_find_mem_type(struct wlr_vk_device *device,
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	VkMemoryPropertyFlags flags, uint32_t req_bits);
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struct wlr_vk_format {
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	uint32_t drm;
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	VkFormat vk;
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	VkFormat vk_srgb; // sRGB version of the format, or 0 if nonexistent
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	bool is_ycbcr;
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};
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extern const VkImageUsageFlags vulkan_render_usage, vulkan_shm_tex_usage, vulkan_dma_tex_usage;
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// Returns all known format mappings.
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// Might not be supported for gpu/usecase.
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const struct wlr_vk_format *vulkan_get_format_list(size_t *len);
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const struct wlr_vk_format *vulkan_get_format_from_drm(uint32_t drm_format);
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struct wlr_vk_format_modifier_props {
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	VkDrmFormatModifierPropertiesEXT props;
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	VkExtent2D max_extent;
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	bool has_mutable_srgb;
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};
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struct wlr_vk_format_props {
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	struct wlr_vk_format format;
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	struct {
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		VkExtent2D max_extent;
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		VkFormatFeatureFlags features;
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		bool has_mutable_srgb;
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	} shm;
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	struct {
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		uint32_t render_mod_count;
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		struct wlr_vk_format_modifier_props *render_mods;
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		uint32_t texture_mod_count;
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		struct wlr_vk_format_modifier_props *texture_mods;
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	} dmabuf;
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};
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void vulkan_format_props_query(struct wlr_vk_device *dev,
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	const struct wlr_vk_format *format);
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const struct wlr_vk_format_modifier_props *vulkan_format_props_find_modifier(
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	const struct wlr_vk_format_props *props, uint64_t mod, bool render);
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void vulkan_format_props_finish(struct wlr_vk_format_props *props);
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struct wlr_vk_pipeline_layout_key {
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	const struct wlr_vk_format *ycbcr_format;
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	enum wlr_scale_filter_mode filter_mode;
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};
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struct wlr_vk_pipeline_layout {
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	struct wlr_vk_pipeline_layout_key key;
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	VkPipelineLayout vk;
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	VkDescriptorSetLayout ds;
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	VkSampler sampler;
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	// for YCbCr pipelines only
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	struct {
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		VkSamplerYcbcrConversion conversion;
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		VkFormat format;
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	} ycbcr;
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	struct wl_list link; // struct wlr_vk_renderer.pipeline_layouts
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};
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// Constants used to pick the color transform for the texture drawing
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// fragment shader. Must match those in shaders/texture.frag
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enum wlr_vk_texture_transform {
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	WLR_VK_TEXTURE_TRANSFORM_IDENTITY = 0,
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	WLR_VK_TEXTURE_TRANSFORM_SRGB = 1,
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};
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enum wlr_vk_shader_source {
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	WLR_VK_SHADER_SOURCE_TEXTURE,
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	WLR_VK_SHADER_SOURCE_SINGLE_COLOR,
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};
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// Constants used to pick the color transform for the blend-to-output
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// fragment shader. Must match those in shaders/output.frag
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enum wlr_vk_output_transform {
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	WLR_VK_OUTPUT_TRANSFORM_INVERSE_SRGB = 0,
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	WLR_VK_OUTPUT_TRANSFORM_LUT3D = 1,
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};
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struct wlr_vk_pipeline_key {
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	struct wlr_vk_pipeline_layout_key layout;
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	enum wlr_vk_shader_source source;
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	enum wlr_render_blend_mode blend_mode;
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	// only used if source is texture
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	enum wlr_vk_texture_transform texture_transform;
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};
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struct wlr_vk_pipeline {
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	struct wlr_vk_pipeline_key key;
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	VkPipeline vk;
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	const struct wlr_vk_pipeline_layout *layout;
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	struct wlr_vk_render_format_setup *setup;
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	struct wl_list link; // struct wlr_vk_render_format_setup
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};
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// For each format we want to render, we need a separate renderpass
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// and therefore also separate pipelines.
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struct wlr_vk_render_format_setup {
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	struct wl_list link; // wlr_vk_renderer.render_format_setups
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	const struct wlr_vk_format *render_format; // used in renderpass
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	bool use_blending_buffer;
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	VkRenderPass render_pass;
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	VkPipeline output_pipe_srgb;
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	VkPipeline output_pipe_lut3d;
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	struct wlr_vk_renderer *renderer;
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	struct wl_list pipelines; // struct wlr_vk_pipeline.link
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};
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// Renderer-internal represenation of an wlr_buffer imported for rendering.
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struct wlr_vk_render_buffer {
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	struct wlr_buffer *wlr_buffer;
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	struct wlr_addon addon;
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	struct wlr_vk_renderer *renderer;
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	struct wl_list link; // wlr_vk_renderer.buffers
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	VkDeviceMemory memories[WLR_DMABUF_MAX_PLANES];
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	uint32_t mem_count;
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	VkImage image;
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	// Framebuffer and image view for rendering directly onto the buffer image.
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	// This requires that the image support an _SRGB VkFormat, and does
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	// not work with color transforms.
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	struct {
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		struct wlr_vk_render_format_setup *render_setup;
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		VkImageView image_view;
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		VkFramebuffer framebuffer;
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		bool transitioned;
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	} srgb;
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	// Framebuffer, image view, and blending image to render indirectly
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	// onto the buffer image. This works for general image types and permits
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	// color transforms.
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	struct {
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		struct wlr_vk_render_format_setup *render_setup;
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		VkImageView image_view;
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		VkFramebuffer framebuffer;
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		bool transitioned;
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		VkImage blend_image;
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		VkImageView blend_image_view;
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		VkDeviceMemory blend_memory;
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		VkDescriptorSet blend_descriptor_set;
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		struct wlr_vk_descriptor_pool *blend_attachment_pool;
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		bool blend_transitioned;
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	} plain;
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};
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bool vulkan_setup_plain_framebuffer(struct wlr_vk_render_buffer *buffer,
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	const struct wlr_dmabuf_attributes *dmabuf);
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struct wlr_vk_command_buffer {
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	VkCommandBuffer vk;
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	bool recording;
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	uint64_t timeline_point;
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	// Textures to destroy after the command buffer completes
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	struct wl_list destroy_textures; // wlr_vk_texture.destroy_link
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	// Staging shared buffers to release after the command buffer completes
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	struct wl_list stage_buffers; // wlr_vk_shared_buffer.link
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	// Color transform to unref after the command buffer completes
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	struct wlr_color_transform *color_transform;
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	// For DMA-BUF implicit sync interop, may be NULL
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	VkSemaphore binary_semaphore;
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};
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#define VULKAN_COMMAND_BUFFERS_CAP 64
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// Vulkan wlr_renderer implementation on top of a wlr_vk_device.
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struct wlr_vk_renderer {
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	struct wlr_renderer wlr_renderer;
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	struct wlr_backend *backend;
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	struct wlr_vk_device *dev;
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	VkCommandPool command_pool;
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	VkShaderModule vert_module;
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	VkShaderModule tex_frag_module;
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	VkShaderModule quad_frag_module;
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	VkShaderModule output_module;
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	struct wl_list pipeline_layouts; // struct wlr_vk_pipeline_layout.link
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	// for blend->output subpass
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	VkPipelineLayout output_pipe_layout;
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	VkDescriptorSetLayout output_ds_srgb_layout;
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	VkDescriptorSetLayout output_ds_lut3d_layout;
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	VkSampler output_sampler_lut3d;
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	// descriptor set indicating dummy 1x1x1 image, for use in the lut3d slot
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	VkDescriptorSet output_ds_lut3d_dummy;
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	struct wlr_vk_descriptor_pool *output_ds_lut3d_dummy_pool;
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	size_t last_output_pool_size;
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	struct wl_list output_descriptor_pools; // wlr_vk_descriptor_pool.link
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	// dummy sampler to bind when output shader is not using a lookup table
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	VkImage dummy3d_image;
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	VkDeviceMemory dummy3d_mem;
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	VkImageView dummy3d_image_view;
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	bool dummy3d_image_transitioned;
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	VkSemaphore timeline_semaphore;
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	uint64_t timeline_point;
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	size_t last_pool_size;
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	struct wl_list descriptor_pools; // wlr_vk_descriptor_pool.link
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	struct wl_list render_format_setups; // wlr_vk_render_format_setup.link
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	struct wl_list textures; // wlr_vk_texture.link
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	// Textures to return to foreign queue
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	struct wl_list foreign_textures; // wlr_vk_texture.foreign_link
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	struct wl_list render_buffers; // wlr_vk_render_buffer.link
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	struct wl_list color_transforms; // wlr_vk_color_transform.link
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	// Pool of command buffers
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	struct wlr_vk_command_buffer command_buffers[VULKAN_COMMAND_BUFFERS_CAP];
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	struct {
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		struct wlr_vk_command_buffer *cb;
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		uint64_t last_timeline_point;
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		struct wl_list buffers; // wlr_vk_shared_buffer.link
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	} stage;
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	struct {
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		bool initialized;
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		uint32_t drm_format;
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		uint32_t width, height;
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		VkImage dst_image;
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		VkDeviceMemory dst_img_memory;
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	} read_pixels_cache;
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};
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// vertex shader push constant range data
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struct wlr_vk_vert_pcr_data {
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	float mat4[4][4];
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	float uv_off[2];
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	float uv_size[2];
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};
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struct wlr_vk_frag_output_pcr_data {
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	float lut_3d_offset;
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	float lut_3d_scale;
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};
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struct wlr_vk_texture_view {
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	struct wl_list link; // struct wlr_vk_texture.views
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	const struct wlr_vk_pipeline_layout *layout;
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	VkDescriptorSet ds;
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	VkImageView image_view;
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	struct wlr_vk_descriptor_pool *ds_pool;
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};
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struct wlr_vk_pipeline *setup_get_or_create_pipeline(
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	struct wlr_vk_render_format_setup *setup,
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	const struct wlr_vk_pipeline_key *key);
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struct wlr_vk_pipeline_layout *get_or_create_pipeline_layout(
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	struct wlr_vk_renderer *renderer,
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	const struct wlr_vk_pipeline_layout_key *key);
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struct wlr_vk_texture_view *vulkan_texture_get_or_create_view(
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	struct wlr_vk_texture *texture,
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	const struct wlr_vk_pipeline_layout *layout);
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// Creates a vulkan renderer for the given device.
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struct wlr_renderer *vulkan_renderer_create_for_device(struct wlr_vk_device *dev);
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// stage utility - for uploading/retrieving data
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// Gets an command buffer in recording state which is guaranteed to be
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// executed before the next frame.
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VkCommandBuffer vulkan_record_stage_cb(struct wlr_vk_renderer *renderer);
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// Submits the current stage command buffer and waits until it has
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// finished execution.
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bool vulkan_submit_stage_wait(struct wlr_vk_renderer *renderer);
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struct wlr_vk_render_pass {
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	struct wlr_render_pass base;
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	struct wlr_vk_renderer *renderer;
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	struct wlr_vk_render_buffer *render_buffer;
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	struct wlr_vk_command_buffer *command_buffer;
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	struct rect_union updated_region;
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	VkPipeline bound_pipeline;
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	float projection[9];
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	bool failed;
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	bool srgb_pathway; // if false, rendering via intermediate blending buffer
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	struct wlr_color_transform *color_transform;
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};
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struct wlr_vk_render_pass *vulkan_begin_render_pass(struct wlr_vk_renderer *renderer,
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	struct wlr_vk_render_buffer *buffer, const struct wlr_buffer_pass_options *options);
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// Suballocates a buffer span with the given size that can be mapped
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// and used as staging buffer. The allocation is implicitly released when the
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// stage cb has finished execution. The start of the span will be a multiple
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// of the given alignment.
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struct wlr_vk_buffer_span vulkan_get_stage_span(
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	struct wlr_vk_renderer *renderer, VkDeviceSize size,
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	VkDeviceSize alignment);
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// Tries to allocate a texture descriptor set. Will additionally
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// return the pool it was allocated from when successful (for freeing it later).
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struct wlr_vk_descriptor_pool *vulkan_alloc_texture_ds(
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	struct wlr_vk_renderer *renderer, VkDescriptorSetLayout ds_layout,
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	VkDescriptorSet *ds);
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// Tries to allocate a descriptor set for the blending image. Will
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// additionally return the pool it was allocated from when successful
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// (for freeing it later).
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struct wlr_vk_descriptor_pool *vulkan_alloc_blend_ds(
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	struct wlr_vk_renderer *renderer, VkDescriptorSet *ds);
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// Frees the given descriptor set from the pool its pool.
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void vulkan_free_ds(struct wlr_vk_renderer *renderer,
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	struct wlr_vk_descriptor_pool *pool, VkDescriptorSet ds);
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						|
struct wlr_vk_format_props *vulkan_format_props_from_drm(
 | 
						|
	struct wlr_vk_device *dev, uint32_t drm_format);
 | 
						|
struct wlr_vk_renderer *vulkan_get_renderer(struct wlr_renderer *r);
 | 
						|
 | 
						|
struct wlr_vk_command_buffer *vulkan_acquire_command_buffer(
 | 
						|
	struct wlr_vk_renderer *renderer);
 | 
						|
uint64_t vulkan_end_command_buffer(struct wlr_vk_command_buffer *cb,
 | 
						|
	struct wlr_vk_renderer *renderer);
 | 
						|
void vulkan_reset_command_buffer(struct wlr_vk_command_buffer *cb);
 | 
						|
bool vulkan_wait_command_buffer(struct wlr_vk_command_buffer *cb,
 | 
						|
	struct wlr_vk_renderer *renderer);
 | 
						|
 | 
						|
bool vulkan_sync_render_buffer(struct wlr_vk_renderer *renderer,
 | 
						|
	struct wlr_vk_render_buffer *render_buffer, struct wlr_vk_command_buffer *cb);
 | 
						|
bool vulkan_sync_foreign_texture(struct wlr_vk_texture *texture);
 | 
						|
 | 
						|
bool vulkan_read_pixels(struct wlr_vk_renderer *vk_renderer,
 | 
						|
	VkFormat src_format, VkImage src_image,
 | 
						|
	uint32_t drm_format, uint32_t stride,
 | 
						|
	uint32_t width, uint32_t height, uint32_t src_x, uint32_t src_y,
 | 
						|
	uint32_t dst_x, uint32_t dst_y, void *data);
 | 
						|
 | 
						|
// State (e.g. image texture) associated with a surface.
 | 
						|
struct wlr_vk_texture {
 | 
						|
	struct wlr_texture wlr_texture;
 | 
						|
	struct wlr_vk_renderer *renderer;
 | 
						|
	uint32_t mem_count;
 | 
						|
	VkDeviceMemory memories[WLR_DMABUF_MAX_PLANES];
 | 
						|
	VkImage image;
 | 
						|
	const struct wlr_vk_format *format;
 | 
						|
	enum wlr_vk_texture_transform transform;
 | 
						|
	struct wlr_vk_command_buffer *last_used_cb; // to track when it can be destroyed
 | 
						|
	bool dmabuf_imported;
 | 
						|
	bool owned; // if dmabuf_imported: whether we have ownership of the image
 | 
						|
	bool transitioned; // if dma_imported: whether we transitioned it away from preinit
 | 
						|
	bool has_alpha; // whether the image is has alpha channel
 | 
						|
	bool using_mutable_srgb; // is this accessed through _SRGB format view
 | 
						|
	struct wl_list foreign_link; // wlr_vk_renderer.foreign_textures
 | 
						|
	struct wl_list destroy_link; // wlr_vk_command_buffer.destroy_textures
 | 
						|
	struct wl_list link; // wlr_vk_renderer.textures
 | 
						|
 | 
						|
	// If imported from a wlr_buffer
 | 
						|
	struct wlr_buffer *buffer;
 | 
						|
	struct wlr_addon buffer_addon;
 | 
						|
	// For DMA-BUF implicit sync interop
 | 
						|
	VkSemaphore foreign_semaphores[WLR_DMABUF_MAX_PLANES];
 | 
						|
 | 
						|
	struct wl_list views; // struct wlr_vk_texture_ds.link
 | 
						|
};
 | 
						|
 | 
						|
struct wlr_vk_texture *vulkan_get_texture(struct wlr_texture *wlr_texture);
 | 
						|
VkImage vulkan_import_dmabuf(struct wlr_vk_renderer *renderer,
 | 
						|
	const struct wlr_dmabuf_attributes *attribs,
 | 
						|
	VkDeviceMemory mems[static WLR_DMABUF_MAX_PLANES], uint32_t *n_mems,
 | 
						|
	bool for_render, bool *using_mutable_srgb);
 | 
						|
struct wlr_texture *vulkan_texture_from_buffer(
 | 
						|
	struct wlr_renderer *wlr_renderer, struct wlr_buffer *buffer);
 | 
						|
void vulkan_texture_destroy(struct wlr_vk_texture *texture);
 | 
						|
 | 
						|
struct wlr_vk_descriptor_pool {
 | 
						|
	VkDescriptorPool pool;
 | 
						|
	uint32_t free; // number of textures that can be allocated
 | 
						|
	struct wl_list link; // wlr_vk_renderer.descriptor_pools
 | 
						|
};
 | 
						|
 | 
						|
struct wlr_vk_allocation {
 | 
						|
	VkDeviceSize start;
 | 
						|
	VkDeviceSize size;
 | 
						|
};
 | 
						|
 | 
						|
// List of suballocated staging buffers.
 | 
						|
// Used to upload to/read from device local images.
 | 
						|
struct wlr_vk_shared_buffer {
 | 
						|
	struct wl_list link; // wlr_vk_renderer.stage.buffers or wlr_vk_command_buffer.stage_buffers
 | 
						|
	VkBuffer buffer;
 | 
						|
	VkDeviceMemory memory;
 | 
						|
	VkDeviceSize buf_size;
 | 
						|
	void *cpu_mapping;
 | 
						|
	struct wl_array allocs; // struct wlr_vk_allocation
 | 
						|
};
 | 
						|
 | 
						|
// Suballocated range on a buffer.
 | 
						|
struct wlr_vk_buffer_span {
 | 
						|
	struct wlr_vk_shared_buffer *buffer;
 | 
						|
	struct wlr_vk_allocation alloc;
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
// Lookup table for a color transform
 | 
						|
struct wlr_vk_color_transform {
 | 
						|
	struct wlr_addon addon; // owned by: wlr_vk_renderer
 | 
						|
	struct wl_list link; // wlr_vk_renderer, list of all color transforms
 | 
						|
 | 
						|
	struct {
 | 
						|
		VkImage image;
 | 
						|
		VkImageView image_view;
 | 
						|
		VkDeviceMemory memory;
 | 
						|
		VkDescriptorSet ds;
 | 
						|
		struct wlr_vk_descriptor_pool *ds_pool;
 | 
						|
	} lut_3d;
 | 
						|
};
 | 
						|
void vk_color_transform_destroy(struct wlr_addon *addon);
 | 
						|
 | 
						|
// util
 | 
						|
const char *vulkan_strerror(VkResult err);
 | 
						|
void vulkan_change_layout(VkCommandBuffer cb, VkImage img,
 | 
						|
	VkImageLayout ol, VkPipelineStageFlags srcs, VkAccessFlags srca,
 | 
						|
	VkImageLayout nl, VkPipelineStageFlags dsts, VkAccessFlags dsta);
 | 
						|
 | 
						|
#if __STDC_VERSION__ >= 202311L
 | 
						|
 | 
						|
#define wlr_vk_error(fmt, res, ...) wlr_log(WLR_ERROR, fmt ": %s (%d)", \
 | 
						|
	vulkan_strerror(res), res __VA_OPT__(,) __VA_ARGS__)
 | 
						|
 | 
						|
#else
 | 
						|
 | 
						|
#define wlr_vk_error(fmt, res, ...) wlr_log(WLR_ERROR, fmt ": %s (%d)", \
 | 
						|
	vulkan_strerror(res), res, ##__VA_ARGS__)
 | 
						|
 | 
						|
#endif
 | 
						|
 | 
						|
#endif // RENDER_VULKAN_H
 |