wlroots/include/render/drm_syncobj_merger.h
Félix Poisot 4a9692013d linux_drm_syncobj_v1: add _state_add_release_from_implicit_sync()
This can help to gradually convert existing components away from
`wlr_linux_drm_syncobj_v1_state_signal_release_with_buffer()`
2026-04-11 10:03:16 +00:00

64 lines
1.7 KiB
C

#ifndef WLR_RENDER_DRM_SYNCOBJ_MERGER_H
#define WLR_RENDER_DRM_SYNCOBJ_MERGER_H
#include <wayland-server-core.h>
struct wlr_buffer;
/**
* Accumulate timeline points, to have a destination timeline point be
* signalled when all inputs are
*/
struct wlr_drm_syncobj_merger {
int n_ref;
struct wlr_drm_syncobj_timeline *dst_timeline;
uint64_t dst_point;
int sync_fd;
};
/**
* Create a new merger.
*
* The given timeline point will be signalled when all input points are
* signalled and the merger is destroyed.
*/
struct wlr_drm_syncobj_merger *wlr_drm_syncobj_merger_create(
struct wlr_drm_syncobj_timeline *dst_timeline, uint64_t dst_point);
struct wlr_drm_syncobj_merger *wlr_drm_syncobj_merger_ref(
struct wlr_drm_syncobj_merger *merger);
/**
* Target timeline point is materialized when all inputs are, and the merger is
* destroyed.
*/
void wlr_drm_syncobj_merger_unref(struct wlr_drm_syncobj_merger *merger);
/**
* Add a new timeline point to wait for.
*
* If the point is not materialized, the supplied event loop is used to schedule
* a wait.
*/
bool wlr_drm_syncobj_merger_add(struct wlr_drm_syncobj_merger *merger,
struct wlr_drm_syncobj_timeline *dst_timeline, uint64_t dst_point,
struct wl_event_loop *loop);
/**
* Add a new sync file to wait for.
*
* Ownership of fd is transferred to the merger.
*/
bool wlr_drm_syncobj_merger_add_sync_file(struct wlr_drm_syncobj_merger *merger,
int fd);
/**
* Add a new DMA-BUF release to wait for.
*
* Waits for write access.
* If the platform does not support DMA-BUF<->sync file interop, the supplied
* event_loop is used to schedule a wait.
*/
bool wlr_drm_syncobj_merger_add_dmabuf(struct wlr_drm_syncobj_merger *merger,
struct wlr_buffer *buffer, struct wl_event_loop *event_loop);
#endif