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We expect the render buffers to be ordered largest to smallest, with the allocator using a reverse iteration to fill smallest buffers first. Buffers that had been borrowed by a command buffer would just be inserted at the end of the list, and would not maintain ordering with any buffers already in that list. Use a sorted insert to ensure that buffers remain ordered. |
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| .. | ||
| shaders | ||
| meson.build | ||
| pass.c | ||
| pixel_format.c | ||
| renderer.c | ||
| texture.c | ||
| util.c | ||
| vulkan.c | ||