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			45 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#ifndef WLR_BACKEND_H
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#define WLR_BACKEND_H
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#include <wayland-server.h>
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#include <wlr/backend/session.h>
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#include <wlr/render/egl.h>
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struct wlr_backend_impl;
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struct wlr_backend {
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	const struct wlr_backend_impl *impl;
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	struct {
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		/** Raised when destroyed, passed the wlr_backend reference */
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		struct wl_signal destroy;
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		/** Raised when new inputs are added, passed the wlr_input_device */
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		struct wl_signal new_input;
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		/** Raised when new outputs are added, passed the wlr_output */
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		struct wl_signal new_output;
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	} events;
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};
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/**
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 * Automatically initializes the most suitable backend given the environment.
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 * Will always return a multibackend. The backend is created but not started.
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 * Returns NULL on failure.
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 */
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struct wlr_backend *wlr_backend_autocreate(struct wl_display *display);
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/**
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 * Start the backend. This may signal new_input or new_output immediately, but
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 * may also wait until the display's event loop begins. Returns false on
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 * failure.
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 */
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bool wlr_backend_start(struct wlr_backend *backend);
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/**
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 * Destroy the backend and clean up all of its resources. Normally called
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 * automatically when the wl_display is destroyed.
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 */
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void wlr_backend_destroy(struct wlr_backend *backend);
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/**
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 * Obtains the wlr_renderer reference this backend is using.
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 */
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struct wlr_renderer *wlr_backend_get_renderer(struct wlr_backend *backend);
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#endif
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