wlroots/render/gles2/shaders/quad.frag
YaoBing Xiao 6b5e2159c4 render/gles2: remove unused v_color varying from quad fragment shader
Signed-off-by: YaoBing Xiao <xiaoyaobing@uniontech.com>
2026-05-14 16:40:39 +08:00

12 lines
181 B
GLSL

#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
varying vec2 v_texcoord;
uniform vec4 color;
void main() {
gl_FragColor = color;
}