wlroots/include/types
Simon Ser 29291cb47c render/texture: drop wlr_texture_is_opaque
Whether a texture is opaque or not doesn't depend on the renderer
at all, it just depends on the source buffer. Instead of forcing
all renderers to implement wlr_texture_impl.is_opaque, let's move
this in common code and use the wlr_buffer format to know whether
a texture will be opaque.
2022-06-16 14:43:24 +02:00
..
wlr_buffer.h render/texture: drop wlr_texture_is_opaque 2022-06-16 14:43:24 +02:00
wlr_data_device.h
wlr_keyboard.h
wlr_matrix.h matrix: remove wlr_matrix_projection() 2022-06-08 19:27:36 +00:00
wlr_output.h output: fix leak of empty back buffer lock 2022-06-07 15:30:08 +00:00
wlr_region.h
wlr_scene.h
wlr_seat.h
wlr_tablet_v2.h
wlr_xdg_shell.h xdg-popup: add proper configure flow 2022-05-27 13:31:30 +00:00