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The predictive frame scheduler builds upon the presentation scheduler, adding a delay based on the measured CPU and GPU time required to prepare a frame to place the frame event as close as safely possible to the commit deadline. |
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| .. | ||
| drag_icon.c | ||
| layer_shell_v1.c | ||
| output_layout.c | ||
| subsurface_tree.c | ||
| surface.c | ||
| wlr_scene.c | ||
| xdg_shell.c | ||