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Without a round in this case the damage region is translated to truncated coordinates, potentially misplacing it relative to the actual position of that region in the output buffer. |
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| .. | ||
| drag_icon.c | ||
| layer_shell_v1.c | ||
| output_layout.c | ||
| subsurface_tree.c | ||
| surface.c | ||
| wlr_scene.c | ||
| xdg_shell.c | ||