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If the external-only flag is set, then the EGLImage is only supported for use with GL_TEXTURE_EXTERNAL_OES texture targets. In particular, the EGLImage cannot be bound to a RBO. |
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| .. | ||
| shaders | ||
| meson.build | ||
| pass.c | ||
| pixel_format.c | ||
| renderer.c | ||
| texture.c | ||