wlroots/include/render
Simon Ser f4f3c15c1e render/vulkan: always wait for last stage to complete before rendering
When we have multiple command buffers in flight, we need to make
sure we don't start rendering before the previous texture uploads
are complete.
2022-11-11 19:18:04 +00:00
..
allocator
drm_format_set.h render/drm_format_set: add wlr_drm_format_has 2021-11-26 16:40:53 +00:00
egl.h render/egl: add support for EGL_KHR_display_reference 2022-09-19 10:04:47 +00:00
gles2.h render/gles2: remove stale gles2_texture_from_wl_drm() prototype 2022-10-25 10:19:15 +02:00
pixel_format.h
pixman.h
swapchain.h
vulkan.h render/vulkan: always wait for last stage to complete before rendering 2022-11-11 19:18:04 +00:00
wlr_renderer.h