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If a surface is mirrored on two outputs, we don't want to pick the first output if the second has a higher refresh rate. Also fixes duplicate frame/feedback events when a surface is added to multiple scenes. |
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| .. | ||
| drag_icon.c | ||
| layer_shell_v1.c | ||
| output_layout.c | ||
| subsurface_tree.c | ||
| surface.c | ||
| wlr_scene.c | ||
| xdg_shell.c | ||