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This function is only required because the DRM backend still needs to perform multi-GPU magic under-the-hood. Remove the wlr_ prefix to make it clear it's not a candidate for being made public. |
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|---|---|---|
| .. | ||
| allocator.h | ||
| drm_format_set.h | ||
| gbm_allocator.h | ||
| gles2.h | ||
| pixel_format.h | ||
| pixman.h | ||
| shm_allocator.h | ||
| swapchain.h | ||
| wlr_renderer.h | ||