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UNDEFINED when used as source layout means that the contents of
the underlying memory becomes undefined. This isn't what we want
here: we don't want to mutate the imported pixel data.
The Vulkan spec isn't really clear what the proper value should be
here, but after discussing with driver developers [1] it seems like
UNDEFINED isn't the right one. The recommendation is to use GENERAL
instead.
[1]: https://github.com/ValveSoftware/gamescope/issues/356
(cherry picked from commit
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| .. | ||
| shaders | ||
| meson.build | ||
| pass.c | ||
| pixel_format.c | ||
| renderer.c | ||
| texture.c | ||
| util.c | ||
| vulkan.c | ||