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For development to continue on systems (such as optimus laptops) that have multiple GPUs, we need a way to reference all of the renderers that have been created for devices in the system. A wlr_multi_gpu struct holds renderers coming from two different sources: 1. the primary renderer (given to us by the compositor) 2. drm sub backends, each of which has a renderer created for cross-GPU copies. This change provides a way to access all of these from the same place. |
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| .. | ||
| allocator | ||
| gles2 | ||
| pixman | ||
| vulkan | ||
| dmabuf.c | ||
| dmabuf_fallback.c | ||
| dmabuf_linux.c | ||
| drm_format_set.c | ||
| egl.c | ||
| meson.build | ||
| pass.c | ||
| pixel_format.c | ||
| swapchain.c | ||
| wlr_renderer.c | ||
| wlr_texture.c | ||