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With the addition of a non-surface node type, it was unclear how such nodes should interact with scene_node_surface_at(). For example, if the topmost node at the given point is a RECT, should the function treat that node as transparent and continue searching, or as opaque and return (probably) NULL? Instead, replace the function with one returning a scene_node, which will allow for more consistent behavior across different node types. Compositors can downcast scene_surface nodes via the now-public wlr_scene_surface_from_node() if they need access to the surface itself. |
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| .. | ||
| backend | ||
| interfaces | ||
| render | ||
| types | ||
| util | ||
| backend.h | ||
| config.h.in | ||
| meson.build | ||
| version.h.in | ||
| xcursor.h | ||
| xwayland.h | ||