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Now, it is checked whether an output pixel corresponds to an integer number of buffer pixels; if it doesn't, the region is altered to take this into account. |
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|---|---|---|
| .. | ||
| drag_icon.c | ||
| layer_shell_v1.c | ||
| output_layout.c | ||
| subsurface_tree.c | ||
| surface.c | ||
| wlr_scene.c | ||
| xdg_shell.c | ||