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See the spec at [1]. tl;dr EGL has terrible defaults: eglTerminate() may have side-effects on completely unrelated EGLDisplay objects. This extension allows us to opt-in to get the sane behavior: eglTerminate() only free's our own EGLDisplay without affecting others. [1]: https://registry.khronos.org/EGL/extensions/KHR/EGL_KHR_display_reference.txt |
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| .. | ||
| allocator | ||
| gles2 | ||
| pixman | ||
| vulkan | ||
| dmabuf.c | ||
| drm_format_set.c | ||
| egl.c | ||
| meson.build | ||
| pixel_format.c | ||
| swapchain.c | ||
| wlr_renderer.c | ||
| wlr_texture.c | ||