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By default, switching the EGL context performs an implicit flush. We may switch contexts quite often in multi-GPU scenarii. Avoid any unintended flush. See https://registry.khronos.org/OpenGL/extensions/KHR/KHR_context_flush_control.txt |
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| .. | ||
| allocator | ||
| color.h | ||
| dmabuf.h | ||
| drm_format_set.h | ||
| egl.h | ||
| gles2.h | ||
| pixel_format.h | ||
| pixman.h | ||
| vulkan.h | ||
| wlr_renderer.h | ||