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We store both queued and current buffers to be able to retain both the framebuffer currently on screen and the one queued to replace it. From a re-use perspective, we only care about the last committed framebuffer. The viewport is only stored in order to be re-used together with the last committed framebuffer, so do away with the queued/current distinction and store a single viewport updated every time a commit completes. |
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| .. | ||
| atomic.c | ||
| backend.c | ||
| drm.c | ||
| fb.c | ||
| gen_pnpids.sh | ||
| legacy.c | ||
| libliftoff.c | ||
| meson.build | ||
| monitor.c | ||
| properties.c | ||
| renderer.c | ||
| util.c | ||