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We were checking whether the damage region was empty before
clipping. However a non-empty damage region can become empty after
clipping. Instead, check whether the clipped region is empty.
Fixes:
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|---|---|---|
| .. | ||
| drm | ||
| headless | ||
| libinput | ||
| multi | ||
| session | ||
| wayland | ||
| x11 | ||
| backend.c | ||
| meson.build | ||