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			156 lines
		
	
	
	
		
			6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			156 lines
		
	
	
	
		
			6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include <stdint.h>
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#include <stdlib.h>
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#include <assert.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <wayland-util.h>
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#include <wayland-server-protocol.h>
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#include <wlr/render.h>
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#include <wlr/render/interface.h>
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#include <wlr/render/matrix.h>
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#include <wlr/util/log.h>
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#include "render/gles2.h"
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static bool gles2_texture_upload_pixels(struct wlr_texture_state *texture,
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		enum wl_shm_format format, int stride, int width, int height,
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		const unsigned char *pixels) {
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	assert(texture);
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	const struct pixel_format *fmt = gl_format_for_wl_format(format);
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	if (!fmt || !fmt->gl_format) {
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		wlr_log(L_ERROR, "No supported pixel format for this texture");
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		return false;
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	}
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	texture->wlr_texture->width = width;
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	texture->wlr_texture->height = height;
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	texture->wlr_texture->format = format;
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	texture->pixel_format = fmt;
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	GL_CALL(glGenTextures(1, &texture->tex_id));
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	GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
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	GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride));
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	GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
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			fmt->gl_format, fmt->gl_type, pixels));
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	texture->wlr_texture->valid = true;
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	return true;
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}
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static bool gles2_texture_update_pixels(struct wlr_texture_state *texture,
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		enum wl_shm_format format, int stride, int x, int y,
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		int width, int height, const unsigned char *pixels) {
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	assert(texture && texture->wlr_texture->valid);
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	// TODO: Test if the unpack subimage extension is supported and adjust the
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	// upload strategy if not
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	if (texture->wlr_texture->format != format) {
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		return gles2_texture_upload_pixels(texture, format, stride,
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				width, height, pixels);
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	}
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	const struct pixel_format *fmt = texture->pixel_format;
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	GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
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	GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride));
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	GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, x));
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	GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, y));
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	GL_CALL(glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height,
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			fmt->gl_format, fmt->gl_type, pixels));
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	GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0));
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	GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0));
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	return true;
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}
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static bool gles2_texture_upload_shm(struct wlr_texture_state *texture,
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		uint32_t format, struct wl_shm_buffer *buffer) {
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	const struct pixel_format *fmt = gl_format_for_wl_format(format);
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	if (!fmt || !fmt->gl_format) {
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		wlr_log(L_ERROR, "No supported pixel format for this texture");
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		return false;
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	}
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	wl_shm_buffer_begin_access(buffer);
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	uint8_t *pixels = wl_shm_buffer_get_data(buffer);
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	int width = wl_shm_buffer_get_width(buffer);
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	int height = wl_shm_buffer_get_height(buffer);
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	int pitch = wl_shm_buffer_get_stride(buffer) / (fmt->bpp / 8);
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	texture->wlr_texture->width = width;
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	texture->wlr_texture->height = height;
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	texture->wlr_texture->format = format;
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	texture->pixel_format = fmt;
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	GL_CALL(glGenTextures(1, &texture->tex_id));
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	GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
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	GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, pitch));
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	GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0));
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	GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0));
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	GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
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				fmt->gl_format, fmt->gl_type, pixels));
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	texture->wlr_texture->valid = true;
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	wl_shm_buffer_end_access(buffer);
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	return true;
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}
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static bool gles2_texture_update_shm(struct wlr_texture_state *texture,
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		uint32_t format, int x, int y, int width, int height,
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		struct wl_shm_buffer *buffer) {
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	// TODO: Test if the unpack subimage extension is supported and adjust the
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	// upload strategy if not
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	assert(texture && texture->wlr_texture->valid);
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	if (texture->wlr_texture->format != format) {
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		return gles2_texture_upload_shm(texture, format, buffer);
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	}
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	const struct pixel_format *fmt = texture->pixel_format;
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	wl_shm_buffer_begin_access(buffer);
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	uint8_t *pixels = wl_shm_buffer_get_data(buffer);
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	int pitch = wl_shm_buffer_get_stride(buffer) / (fmt->bpp / 8);
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	GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
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	GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, pitch));
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	GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, x));
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	GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, y));
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	GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
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				fmt->gl_format, fmt->gl_type, pixels));
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	GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0));
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	GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0));
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	wl_shm_buffer_end_access(buffer);
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	return true;
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}
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static void gles2_texture_get_matrix(struct wlr_texture_state *texture,
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		float (*matrix)[16], const float (*projection)[16], int x, int y) {
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	struct wlr_texture *_texture = texture->wlr_texture;
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	float world[16];
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	wlr_matrix_identity(matrix);
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	wlr_matrix_translate(&world, x, y, 0);
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	wlr_matrix_mul(matrix, &world, matrix);
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	wlr_matrix_scale(&world, _texture->width, _texture->height, 1);
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	wlr_matrix_mul(matrix, &world, matrix);
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	wlr_matrix_mul(projection, matrix, matrix);
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}
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static void gles2_texture_bind(struct wlr_texture_state *texture) {
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	GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
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	GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
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	GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
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	GL_CALL(glUseProgram(*texture->pixel_format->shader));
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}
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static void gles2_texture_destroy(struct wlr_texture_state *texture) {
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	wl_signal_emit(&texture->wlr_texture->destroy_signal, texture->wlr_texture);
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	GL_CALL(glDeleteTextures(1, &texture->tex_id));
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	free(texture);
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}
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static struct wlr_texture_impl wlr_texture_impl = {
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	.upload_pixels = gles2_texture_upload_pixels,
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	.update_pixels = gles2_texture_update_pixels,
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	.upload_shm = gles2_texture_upload_shm,
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	.update_shm = gles2_texture_update_shm,
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	.get_matrix = gles2_texture_get_matrix,
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	.bind = gles2_texture_bind,
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	.destroy = gles2_texture_destroy,
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};
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struct wlr_texture *gles2_texture_init() {
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	struct wlr_texture_state *state = calloc(sizeof(struct wlr_texture_state), 1);
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	struct wlr_texture *texture = wlr_texture_init(state, &wlr_texture_impl);
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	state->wlr_texture = texture;
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	wl_signal_init(&texture->destroy_signal);
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	return texture;
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}
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