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	Instead of having separate getters for shm formats and DMA-BUF formats, use the same pattern as wlr_output_impl.get_primary_formats with a single function which takes buffer caps as input.
		
			
				
	
	
		
			174 lines
		
	
	
	
		
			5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			174 lines
		
	
	
	
		
			5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#ifndef RENDER_GLES2_H
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#define RENDER_GLES2_H
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <string.h>
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#include <time.h>
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#include <wlr/render/egl.h>
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#include <wlr/render/gles2.h>
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#include <wlr/render/interface.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/render/wlr_texture.h>
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#include <wlr/util/addon.h>
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#include <wlr/util/log.h>
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#include "render/egl.h"
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// mesa ships old GL headers that don't include this type, so for distros that use headers from
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// mesa we need to def it ourselves until they update.
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// https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23144
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typedef void (GL_APIENTRYP PFNGLGETINTEGER64VEXTPROC) (GLenum pname, GLint64 *data);
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struct wlr_gles2_pixel_format {
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	uint32_t drm_format;
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	// optional field, if empty then internalformat = format
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	GLint gl_internalformat;
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	GLint gl_format, gl_type;
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};
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struct wlr_gles2_tex_shader {
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	GLuint program;
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	GLint proj;
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	GLint tex_proj;
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	GLint tex;
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	GLint alpha;
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	GLint pos_attrib;
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};
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struct wlr_gles2_renderer {
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	struct wlr_renderer wlr_renderer;
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	struct wlr_egl *egl;
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	int drm_fd;
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	struct wlr_drm_format_set shm_texture_formats;
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	const char *exts_str;
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	struct {
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		bool EXT_read_format_bgra;
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		bool KHR_debug;
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		bool OES_egl_image_external;
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		bool OES_egl_image;
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		bool EXT_texture_type_2_10_10_10_REV;
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		bool OES_texture_half_float_linear;
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		bool EXT_texture_norm16;
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		bool EXT_disjoint_timer_query;
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	} exts;
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	struct {
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		PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES;
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		PFNGLDEBUGMESSAGECALLBACKKHRPROC glDebugMessageCallbackKHR;
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		PFNGLDEBUGMESSAGECONTROLKHRPROC glDebugMessageControlKHR;
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		PFNGLPOPDEBUGGROUPKHRPROC glPopDebugGroupKHR;
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		PFNGLPUSHDEBUGGROUPKHRPROC glPushDebugGroupKHR;
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		PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glEGLImageTargetRenderbufferStorageOES;
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		PFNGLGETGRAPHICSRESETSTATUSKHRPROC glGetGraphicsResetStatusKHR;
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		PFNGLGENQUERIESEXTPROC glGenQueriesEXT;
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		PFNGLDELETEQUERIESEXTPROC glDeleteQueriesEXT;
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		PFNGLQUERYCOUNTEREXTPROC glQueryCounterEXT;
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		PFNGLGETQUERYOBJECTIVEXTPROC glGetQueryObjectivEXT;
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		PFNGLGETQUERYOBJECTUI64VEXTPROC glGetQueryObjectui64vEXT;
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		PFNGLGETINTEGER64VEXTPROC glGetInteger64vEXT;
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	} procs;
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	struct {
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		struct {
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			GLuint program;
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			GLint proj;
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			GLint color;
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			GLint pos_attrib;
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		} quad;
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		struct wlr_gles2_tex_shader tex_rgba;
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		struct wlr_gles2_tex_shader tex_rgbx;
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		struct wlr_gles2_tex_shader tex_ext;
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	} shaders;
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	struct wl_list buffers; // wlr_gles2_buffer.link
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	struct wl_list textures; // wlr_gles2_texture.link
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};
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struct wlr_gles2_render_timer {
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	struct wlr_render_timer base;
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	struct wlr_gles2_renderer *renderer;
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	struct timespec cpu_start;
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	struct timespec cpu_end;
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	GLuint id;
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	GLint64 gl_cpu_end;
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};
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struct wlr_gles2_buffer {
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	struct wlr_buffer *buffer;
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	struct wlr_gles2_renderer *renderer;
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	struct wl_list link; // wlr_gles2_renderer.buffers
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	bool external_only;
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	EGLImageKHR image;
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	GLuint rbo;
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	GLuint fbo;
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	GLuint tex;
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	struct wlr_addon addon;
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};
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struct wlr_gles2_texture {
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	struct wlr_texture wlr_texture;
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	struct wlr_gles2_renderer *renderer;
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	struct wl_list link; // wlr_gles2_renderer.textures
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	GLenum target;
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	// If this texture is imported from a buffer, the texture is does not own
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	// these states. These cannot be destroyed along with the texture in this
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	// case.
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	GLuint tex;
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	GLuint fbo;
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	bool has_alpha;
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	uint32_t drm_format; // for mutable textures only, used to interpret upload data
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	struct wlr_gles2_buffer *buffer; // for DMA-BUF imports only
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};
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struct wlr_gles2_render_pass {
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	struct wlr_render_pass base;
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	struct wlr_gles2_buffer *buffer;
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	float projection_matrix[9];
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	struct wlr_egl_context prev_ctx;
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	struct wlr_gles2_render_timer *timer;
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};
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bool is_gles2_pixel_format_supported(const struct wlr_gles2_renderer *renderer,
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	const struct wlr_gles2_pixel_format *format);
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const struct wlr_gles2_pixel_format *get_gles2_format_from_drm(uint32_t fmt);
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const struct wlr_gles2_pixel_format *get_gles2_format_from_gl(
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	GLint gl_format, GLint gl_type, bool alpha);
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void get_gles2_shm_formats(const struct wlr_gles2_renderer *renderer,
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	struct wlr_drm_format_set *out);
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GLuint gles2_buffer_get_fbo(struct wlr_gles2_buffer *buffer);
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struct wlr_gles2_renderer *gles2_get_renderer(
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	struct wlr_renderer *wlr_renderer);
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struct wlr_gles2_render_timer *gles2_get_render_timer(
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	struct wlr_render_timer *timer);
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struct wlr_gles2_texture *gles2_get_texture(
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	struct wlr_texture *wlr_texture);
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struct wlr_gles2_buffer *gles2_buffer_get_or_create(struct wlr_gles2_renderer *renderer,
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	struct wlr_buffer *wlr_buffer);
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struct wlr_texture *gles2_texture_from_buffer(struct wlr_renderer *wlr_renderer,
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	struct wlr_buffer *buffer);
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void gles2_texture_destroy(struct wlr_gles2_texture *texture);
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void push_gles2_debug_(struct wlr_gles2_renderer *renderer,
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	const char *file, const char *func);
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#define push_gles2_debug(renderer) push_gles2_debug_(renderer, _WLR_FILENAME, __func__)
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void pop_gles2_debug(struct wlr_gles2_renderer *renderer);
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struct wlr_gles2_render_pass *begin_gles2_buffer_pass(struct wlr_gles2_buffer *buffer,
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	struct wlr_egl_context *prev_ctx, struct wlr_gles2_render_timer *timer);
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#endif
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