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It was broken because the damage extents were rotated about its own center, not about the center of the surface. This adds a new wlr_region_rotated_bounds that rotates regions. This allows us to have only one code path (for both non-rotated views and rotated views) and optimizes rendering for rotated views. |
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| .. | ||
| config.c | ||
| cursor.c | ||
| desktop.c | ||
| ini.c | ||
| input.c | ||
| keyboard.c | ||
| main.c | ||
| meson.build | ||
| output.c | ||
| rootston.ini.example | ||
| seat.c | ||
| wl_shell.c | ||
| xdg_shell.c | ||
| xdg_shell_v6.c | ||
| xwayland.c | ||