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Accessing the output state viewport require a buffer, and that might not have a state with a buffer when preparing the plane properties for an atomic commit. Instead, store the properties at the same time as the fb, and use a similar mechanism to carry the state around. |
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|---|---|---|
| .. | ||
| drm.h | ||
| fb.h | ||
| iface.h | ||
| monitor.h | ||
| properties.h | ||
| renderer.h | ||
| util.h | ||