mirror of
				https://gitlab.freedesktop.org/wlroots/wlroots.git
				synced 2025-11-03 09:01:40 -05:00 
			
		
		
		
	- Textures are now immutable (apart from those created from raw pixels), no more invalid textures - Move all wl_drm stuff in wlr_renderer - Most of wlr_texture fields are now private - Remove some duplicated DMA-BUF code in the DRM backend - Add more assertions - Stride is now always given as bytes rather than pixels - Drop wl_shm functions Fun fact: this patch has been written 10,000 meters up in the air.
		
			
				
	
	
		
			134 lines
		
	
	
	
		
			3.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			134 lines
		
	
	
	
		
			3.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#define _POSIX_C_SOURCE 199309L
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#define _XOPEN_SOURCE 500
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#include <GLES2/gl2.h>
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#include <math.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <time.h>
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#include <unistd.h>
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#include <wayland-server-protocol.h>
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#include <wayland-server.h>
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#include <wlr/backend.h>
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#include <wlr/backend/session.h>
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#include <wlr/render/gles2.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_list.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/util/log.h>
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#include <xkbcommon/xkbcommon.h>
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#include "support/cat.h"
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#include "support/shared.h"
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struct sample_state {
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	struct wlr_renderer *renderer;
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	struct wlr_texture *cat_texture;
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	struct wl_list touch_points;
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};
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struct touch_point {
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	int32_t touch_id;
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	double x, y;
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	struct wl_list link;
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};
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static void handle_output_frame(struct output_state *output, struct timespec *ts) {
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	struct compositor_state *state = output->compositor;
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	struct sample_state *sample = state->data;
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	struct wlr_output *wlr_output = output->output;
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	int32_t width, height;
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	wlr_output_effective_resolution(wlr_output, &width, &height);
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	wlr_output_make_current(wlr_output, NULL);
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	wlr_renderer_begin(sample->renderer, wlr_output->width, wlr_output->height);
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	wlr_renderer_clear(sample->renderer, (float[]){0.25f, 0.25f, 0.25f, 1});
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	int tex_width, tex_height;
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	wlr_texture_get_size(sample->cat_texture, &tex_width, &tex_height);
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	struct touch_point *p;
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	wl_list_for_each(p, &sample->touch_points, link) {
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		int x = (int)(p->x * width) - tex_width / 2;
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		int y = (int)(p->y * height) - tex_height / 2;
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		wlr_render_texture(sample->renderer, sample->cat_texture,
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			wlr_output->transform_matrix, x, y, 1.0f);
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	}
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	wlr_renderer_end(sample->renderer);
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	wlr_output_swap_buffers(wlr_output, NULL, NULL);
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}
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static void handle_touch_down(struct touch_state *tstate, int32_t touch_id,
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		double x, double y, double width, double height) {
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	struct sample_state *sample = tstate->compositor->data;
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	struct touch_point *point = calloc(1, sizeof(struct touch_point));
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	point->touch_id = touch_id;
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	point->x = x / width;
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	point->y = y / height;
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	wl_list_insert(&sample->touch_points, &point->link);
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}
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static void handle_touch_up(struct touch_state *tstate, int32_t touch_id) {
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	struct sample_state *sample = tstate->compositor->data;
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	struct touch_point *point, *tmp;
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	wl_list_for_each_safe(point, tmp, &sample->touch_points, link) {
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		if (point->touch_id == touch_id) {
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			wl_list_remove(&point->link);
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			break;
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		}
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	}
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}
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static void handle_touch_motion(struct touch_state *tstate, int32_t touch_id,
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		double x, double y, double width, double height) {
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	struct sample_state *sample = tstate->compositor->data;
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	struct touch_point *point;
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	wl_list_for_each(point, &sample->touch_points, link) {
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		if (point->touch_id == touch_id) {
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			point->x = x / width;
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			point->y = y / height;
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			break;
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		}
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	}
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}
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int main(int argc, char *argv[]) {
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	wlr_log_init(L_DEBUG, NULL);
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	struct sample_state state;
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	wl_list_init(&state.touch_points);
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	struct compositor_state compositor = { 0,
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		.data = &state,
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		.output_frame_cb = handle_output_frame,
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		.touch_down_cb = handle_touch_down,
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		.touch_up_cb = handle_touch_up,
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		.touch_motion_cb = handle_touch_motion,
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	};
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	compositor_init(&compositor);
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	state.renderer = wlr_gles2_renderer_create(compositor.backend);
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	if (!state.renderer) {
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		wlr_log(L_ERROR, "Could not start compositor, OOM");
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		exit(EXIT_FAILURE);
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	}
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	state.cat_texture = wlr_texture_from_pixels(state.renderer,
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		WL_SHM_FORMAT_ARGB8888, cat_tex.width * 4, cat_tex.width, cat_tex.height,
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		cat_tex.pixel_data);
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	if (!state.cat_texture) {
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		wlr_log(L_ERROR, "Could not start compositor, OOM");
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		exit(EXIT_FAILURE);
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	}
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	if (!wlr_backend_start(compositor.backend)) {
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		wlr_log(L_ERROR, "Failed to start backend");
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		wlr_backend_destroy(compositor.backend);
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		exit(1);
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	}
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	wl_display_run(compositor.display);
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	wlr_texture_destroy(state.cat_texture);
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	wlr_renderer_destroy(state.renderer);
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	compositor_fini(&compositor);
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}
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