wlroots/render/gles2
Alexander Orzechowski 3a4bc44688 util/matrix: Rotate around (.5, .5) with wlr_matrix_transform
Before we would rotate around 0,0 which means that the content needed
to be scaled to -1, 1 to be transformed properly when we're usually
working in the 0, 1 range. Switch it around.

These matrices were precomputed by simply adding a -.5 -.5 translate
and back again with old transform in between.
2025-02-22 17:06:26 -05:00
..
shaders render/gles2: validate shaders at build time 2024-12-15 13:59:42 +01:00
meson.build render/gles2: validate shaders at build time 2024-12-15 13:59:42 +01:00
pass.c util/matrix: Rotate around (.5, .5) with wlr_matrix_transform 2025-02-22 17:06:26 -05:00
pixel_format.c render: unify getter for texture formats 2024-04-21 11:27:29 +00:00
renderer.c matrix: move to util/ 2025-01-27 17:48:18 +01:00
texture.c render/egl: add save_context parameter to wlr_egl_make_current() 2024-02-23 18:52:48 +01:00