mirror of
https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2026-04-17 06:46:39 -04:00
Before we would rotate around 0,0 which means that the content needed to be scaled to -1, 1 to be transformed properly when we're usually working in the 0, 1 range. Switch it around. These matrices were precomputed by simply adding a -.5 -.5 translate and back again with old transform in between. |
||
|---|---|---|
| .. | ||
| shaders | ||
| meson.build | ||
| pass.c | ||
| pixel_format.c | ||
| renderer.c | ||
| texture.c | ||