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Currently we send wl_surface.enter/leave when a surface is hidden and shown again on the same output. In practice, this happens very often since compositors like river and sway enable and disable the scene nodes of surfaces as part of their atomic transaction strategy involving rendering saved buffers while waiting for clients to submit new buffers of the desired size. The new strategy documented in the new comments avoids sending redundant events in this case. |
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| .. | ||
| backend | ||
| interfaces | ||
| render | ||
| types | ||
| util | ||
| wlr | ||
| xcursor | ||
| xwayland | ||
| meson.build | ||