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Change from BT.601 to BT.709 color encoding for YUV conversion in the vulkan renderer. This is to be consistent with the gles2 renderer as well as the DRM scanout path. The latter is important to avoid visible color shifts when direct scanout is enabled/disabled. |
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| .. | ||
| shaders | ||
| meson.build | ||
| pass.c | ||
| pixel_format.c | ||
| renderer.c | ||
| texture.c | ||
| util.c | ||
| vulkan.c | ||