wlroots/render/meson.build
Simon Ser 515679e4fe Refactor EGL/GL API loading
Remove glapi.sh code generation, replace it with hand-written loading
code that checks extension strings before calling eglGetProcAddress.

The GLES2 renderer still uses global state because of:

- {PUSH,POP}_GLES2_DEBUG macros
- wlr_gles2_texture_from_* taking a wlr_egl instead of the renderer
2019-12-20 01:03:34 +00:00

26 lines
462 B
Meson

lib_wlr_render = static_library(
'wlr_render',
files(
'dmabuf.c',
'egl.c',
'drm_format_set.c',
'gles2/pixel_format.c',
'gles2/renderer.c',
'gles2/shaders.c',
'gles2/texture.c',
'wlr_renderer.c',
'wlr_texture.c',
),
include_directories: wlr_inc,
dependencies: [
egl,
drm.partial_dependency(compile_args: true), # <drm_fourcc.h>
glesv2,
pixman,
wayland_server,
],
)
wlr_render = declare_dependency(
link_with: lib_wlr_render,
)