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Keeping the texture version doesn't make too much sense because compositors should send valid pixel data the first time around meaning they want to render straight away. wlr_raster_from_pixels should be used instead. Also drop a few asserts that are impossible because of the data type. |
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| .. | ||
| allocator | ||
| gles2 | ||
| pixman | ||
| vulkan | ||
| dmabuf.c | ||
| drm_format_set.c | ||
| egl.c | ||
| meson.build | ||
| pixel_format.c | ||
| swapchain.c | ||
| wlr_renderer.c | ||
| wlr_texture.c | ||