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Split rectangle rendering out of wlr_render_pass and add a dedicated wlr_render_rect_pass interface. Remove the add_rect hook from wlr_render_pass_impl and implement rectangle rendering separately in the pixman, GLES2 and Vulkan renderers. |
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| .. | ||
| meson.build | ||
| pass.c | ||
| pixel_format.c | ||
| renderer.c | ||