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Split rectangle rendering out of wlr_render_pass and add a dedicated wlr_render_rect_pass interface. Remove the add_rect hook from wlr_render_pass_impl and implement rectangle rendering separately in the pixman, GLES2 and Vulkan renderers. |
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|---|---|---|
| .. | ||
| allocator.h | ||
| color.h | ||
| dmabuf.h | ||
| drm_format_set.h | ||
| drm_syncobj.h | ||
| egl.h | ||
| gles2.h | ||
| interface.h | ||
| pass.h | ||
| pixman.h | ||
| swapchain.h | ||
| vulkan.h | ||
| wlr_renderer.h | ||
| wlr_texture.h | ||