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UNDEFINED when used as source layout means that the contents of the underlying memory becomes undefined. This isn't what we want here: we don't want to mutate the imported pixel data. The Vulkan spec isn't really clear what the proper value should be here, but after discussing with driver developers [1] it seems like UNDEFINED isn't the right one. The recommendation is to use GENERAL instead. [1]: https://github.com/ValveSoftware/gamescope/issues/356 |
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| .. | ||
| allocator | ||
| gles2 | ||
| pixman | ||
| vulkan | ||
| color.c | ||
| color_lcms2.c | ||
| dmabuf.c | ||
| dmabuf_fallback.c | ||
| dmabuf_linux.c | ||
| drm_format_set.c | ||
| egl.c | ||
| meson.build | ||
| pass.c | ||
| pixel_format.c | ||
| swapchain.c | ||
| wlr_renderer.c | ||
| wlr_texture.c | ||