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				Use glslang to validate GLSL shaders at build time. This is optional: if glslang is not found, shader validation is skipped.  | 
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| .. | ||
| common.vert | ||
| embed.sh | ||
| meson.build | ||
| quad.frag | ||
| tex_external.frag | ||
| tex_rgba.frag | ||
| tex_rgbx.frag | ||