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We would fail to call scene_node_update() which would then call output events for us. We need to make sure to update the node when we first map a buffer, as the comment explained. |
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| .. | ||
| drag_icon.c | ||
| layer_shell_v1.c | ||
| output_layout.c | ||
| subsurface_tree.c | ||
| surface.c | ||
| wlr_scene.c | ||
| xdg_shell.c | ||