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	Compositors now have more control over how the backend creates its renderer. Currently all backends create an EGL/GLES2 renderer, so the necessary attributes for creating the context are passed to a user-provided callback function. It is responsible for initializing provided wlr_egl and to return a renderer. On fail, return 0. Fixes #987
		
			
				
	
	
		
			32 lines
		
	
	
	
		
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			C
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#ifndef WLR_BACKEND_HEADLESS_H
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#define WLR_BACKEND_HEADLESS_H
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#include <wlr/backend.h>
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#include <wlr/types/wlr_input_device.h>
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#include <wlr/types/wlr_output.h>
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/**
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 * Creates a headless backend. A headless backend has no outputs or inputs by
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 * default.
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 */
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struct wlr_backend *wlr_headless_backend_create(struct wl_display *display,
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	wlr_renderer_create_func_t create_renderer_func);
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/**
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 * Create a new headless output backed by an in-memory EGL framebuffer. You can
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 * read pixels from this framebuffer via wlr_renderer_read_pixels but it is
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 * otherwise not displayed.
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 */
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struct wlr_output *wlr_headless_add_output(struct wlr_backend *backend,
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	unsigned int width, unsigned int height);
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/**
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 * Creates a new input device. The caller is responsible for manually raising
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 * any event signals on the new input device if it wants to simulate input
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 * events.
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 */
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struct wlr_input_device *wlr_headless_add_input_device(
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	struct wlr_backend *backend, enum wlr_input_device_type type);
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bool wlr_backend_is_headless(struct wlr_backend *backend);
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bool wlr_input_device_is_headless(struct wlr_input_device *device);
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bool wlr_output_is_headless(struct wlr_output *output);
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#endif
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